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Merge pull request #341 from ppy/l10n_master
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Update localisations
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peppy authored Oct 3, 2024
2 parents a47a071 + f0b2819 commit 26ac37d
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Showing 52 changed files with 346 additions and 28 deletions.
12 changes: 12 additions & 0 deletions osu.Game.Resources/Localisation/GlobalActionKeyBinding.de.resx
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<data name="decrease_mod_speed" xml:space="preserve">
<value>Verringere Modifikationsgeschwindigkeit</value>
</data>
<data name="editor_seek_to_previous_hit_object" xml:space="preserve">
<value>Zum vorherigen Hit-Objekt springen</value>
</data>
<data name="editor_seek_to_next_hit_object" xml:space="preserve">
<value>Zum nächsten Hit-Objekt springen</value>
</data>
<data name="editor_seek_to_previous_sample_point" xml:space="preserve">
<value>Zum vorherigen Sample springen</value>
</data>
<data name="editor_seek_to_next_sample_point" xml:space="preserve">
<value>Zum nächsten Sample springen</value>
</data>
</root>
12 changes: 12 additions & 0 deletions osu.Game.Resources/Localisation/GlobalActionKeyBinding.pt.resx
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<data name="decrease_mod_speed" xml:space="preserve">
<value>Diminuir velocidade do mod</value>
</data>
<data name="editor_seek_to_previous_hit_object" xml:space="preserve">
<value>Busque pelo objeto acertável anterior</value>
</data>
<data name="editor_seek_to_next_hit_object" xml:space="preserve">
<value>Busque pelo próximo objeto acertável</value>
</data>
<data name="editor_seek_to_previous_sample_point" xml:space="preserve">
<value>Busque pelo ponto de amostra anterior</value>
</data>
<data name="editor_seek_to_next_sample_point" xml:space="preserve">
<value>Busque pelo próximo ponto de amostra</value>
</data>
</root>
12 changes: 12 additions & 0 deletions osu.Game.Resources/Localisation/GlobalActionKeyBinding.uk.resx
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<data name="decrease_mod_speed" xml:space="preserve">
<value>Зменшити швидкість моду</value>
</data>
<data name="editor_seek_to_previous_hit_object" xml:space="preserve">
<value>До попереднього об'єкту</value>
</data>
<data name="editor_seek_to_next_hit_object" xml:space="preserve">
<value>До наступного об'єкту</value>
</data>
<data name="editor_seek_to_previous_sample_point" xml:space="preserve">
<value>До попереднього семплу</value>
</data>
<data name="editor_seek_to_next_sample_point" xml:space="preserve">
<value>До наступного семплу</value>
</data>
</root>
2 changes: 1 addition & 1 deletion osu.Game.Resources/Localisation/PlayerLoader.id.resx
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<value>Beatmap ini mengandung adegan dengan warna/cahaya yang berkelip secara cepat</value>
</data>
<data name="epilepsy_warning_content" xml:space="preserve">
<value>Mohon berhati-hati apabila kamu menderita epilepsi/ayan.</value>
<value>Mohon untuk berhati-hati apabila kamu terdampak oleh epilepsi/ayan.</value>
</data>
<data name="loved_beatmap_disclaimer_title" xml:space="preserve">
<value>Beatmap ini berstatus Loved</value>
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3 changes: 3 additions & 0 deletions osu.Game.Resources/Localisation/RulesetSettings.ko.resx
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<data name="ruleset" xml:space="preserve">
<value>{0}ms (속도 {1})</value>
</data>
<data name="touch_control_scheme" xml:space="preserve">
<value>터치 컨트롤 방식</value>
</data>
</root>
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<data name="show_label_description" xml:space="preserve">
<value>Whether the component's label should be shown.</value>
</data>
<data name="colour" xml:space="preserve">
<value>Colour</value>
</data>
<data name="colour_description" xml:space="preserve">
<value>The colour of the component.</value>
</data>
<data name="text_colour" xml:space="preserve">
<value>Text colour</value>
</data>
<data name="text_colour_description" xml:space="preserve">
<value>The colour of the text.</value>
</data>
</root>
2 changes: 1 addition & 1 deletion osu.Game.Resources/Localisation/Web/Accounts.de.resx
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<value>Benachrichtigungen</value>
</data>
<data name="notifications.topic_auto_subscribe" xml:space="preserve">
<value>Benachrichtigungen zu den von dir erstellten Forenposts immer aktivieren</value>
<value>Benachrichtigungen zu den Forenposts, die du erstellt oder auf die du geantwortet hast, immer aktivieren</value>
</data>
<data name="notifications.options._" xml:space="preserve">
<value>Zustelloptionen</value>
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2 changes: 1 addition & 1 deletion osu.Game.Resources/Localisation/Web/Accounts.fr.resx
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<value>Notifications</value>
</data>
<data name="notifications.topic_auto_subscribe" xml:space="preserve">
<value>activer automatiquement les notifications sur les nouveaux sujets que vous créez sur le forum</value>
<value>activer automatiquement les notifications sur les nouveaux sujets que vous créez ou auxquels vous avez répondu sur le forum</value>
</data>
<data name="notifications.options._" xml:space="preserve">
<value>types d'alertes</value>
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2 changes: 1 addition & 1 deletion osu.Game.Resources/Localisation/Web/Accounts.ru.resx
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<value>Уведомления</value>
</data>
<data name="notifications.topic_auto_subscribe" xml:space="preserve">
<value>следить за темами на форуме, которые я создаю</value>
<value>всегда подписываться на уведомления в новых темах на форуме, которые я создаю или в которых мне отвечают</value>
</data>
<data name="notifications.options._" xml:space="preserve">
<value>способы получения</value>
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2 changes: 1 addition & 1 deletion osu.Game.Resources/Localisation/Web/Accounts.zh.resx
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<value>请确保你的头像符合 {0}。&lt;br/&gt;这意味着头像内容必须是&lt;strong&gt;全年龄的&lt;/strong&gt;,即没有裸露、亵渎或暗示的内容。</value>
</data>
<data name="edit.avatar.rules_link" xml:space="preserve">
<value>社区规则</value>
<value>视觉内容注意事项</value>
</data>
<data name="edit.email.new" xml:space="preserve">
<value>新邮箱地址</value>
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14 changes: 7 additions & 7 deletions osu.Game.Resources/Localisation/Web/Beatmaps.bg.resx
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<value>Избор на вид коментар</value>
</data>
<data name="discussions.reply_notice" xml:space="preserve">
<value>Натисни enter за отговор.</value>
<value>Натиснете enter, за да отговорите.</value>
</data>
<data name="discussions.reply_placeholder" xml:space="preserve">
<value>Въведете вашия отговор тук</value>
</data>
<data name="discussions.require-login" xml:space="preserve">
<value>Моля, влез в профила си, за публикуване или отговор</value>
<value>Моля, влезте в профила си, за да публикувате или отговаряте</value>
</data>
<data name="discussions.resolved" xml:space="preserve">
<value>Приключен</value>
<value>Разрешени</value>
</data>
<data name="discussions.restore" xml:space="preserve">
<value>възстанови</value>
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<value>Не е намерена дискусия за избрания критерий.</value>
</data>
<data name="discussions.lock.button.lock" xml:space="preserve">
<value>Заключи дискусия</value>
<value>Заключи дискусията</value>
</data>
<data name="discussions.lock.button.unlock" xml:space="preserve">
<value>Отключи дискусия</value>
<value>Отключи дискусията</value>
</data>
<data name="discussions.lock.prompt.lock" xml:space="preserve">
<value>Причина за заключване</value>
<value>Причина за заключването</value>
</data>
<data name="discussions.lock.prompt.unlock" xml:space="preserve">
<value>Наистина ли искате да отключите?</value>
<value>Сигурни ли сте, че искате да отключите дискусията?</value>
</data>
<data name="discussions.message_hint.in_general" xml:space="preserve">
<value>Тази публикация ще отиде при общата дискусия. За да редактирате тази трудност, започнете съобщение с времеви етикет (напр. 00:12:345).</value>
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2 changes: 1 addition & 1 deletion osu.Game.Resources/Localisation/Web/Beatmaps.id.resx
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<value>pada tanggal {0}</value>
</data>
<data name="nominations.rank_estimate.queue" xml:space="preserve">
<value>antrian ranking</value>
<value>antrean ranking</value>
</data>
<data name="nominations.rank_estimate.soon" xml:space="preserve">
<value>segera</value>
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2 changes: 1 addition & 1 deletion osu.Game.Resources/Localisation/Web/Beatmaps.zh.resx
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<value>你已经提名过这张谱面了。</value>
</data>
<data name="nominations.cannot_nominate" xml:space="preserve">
<value>您不能提名此谱面游戏模式。</value>
<value>您不能提名这个游戏模式的谱面。</value>
</data>
<data name="nominations.delete" xml:space="preserve">
<value>删除</value>
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3 changes: 3 additions & 0 deletions osu.Game.Resources/Localisation/Web/Beatmapsets.cs.resx
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<data name="nominate.dialog.confirmation" xml:space="preserve">
<value>Jste si jisti, že chcete nominovat tuto beatmapu?</value>
</data>
<data name="nominate.dialog.different_nominator_warning" xml:space="preserve">
<value>Kvalifikace této beatmapy s jinými nominátory vyresetuje její pozici ve frontě kvalifikací.</value>
</data>
<data name="nominate.dialog.header" xml:space="preserve">
<value>Nominovat beatmapu</value>
</data>
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3 changes: 3 additions & 0 deletions osu.Game.Resources/Localisation/Web/Beatmapsets.es-419.resx
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<data name="nominate.dialog.confirmation" xml:space="preserve">
<value>¿Estás seguro de que quieres nominar este mapa?</value>
</data>
<data name="nominate.dialog.different_nominator_warning" xml:space="preserve">
<value>Calificar este mapa con diferentes nominadores restablecerá su posición en la cola de calificación.</value>
</data>
<data name="nominate.dialog.header" xml:space="preserve">
<value>Nominar mapa</value>
</data>
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3 changes: 3 additions & 0 deletions osu.Game.Resources/Localisation/Web/Beatmapsets.es.resx
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<data name="nominate.dialog.confirmation" xml:space="preserve">
<value>¿Estás seguro de que quieres nominar este mapa?</value>
</data>
<data name="nominate.dialog.different_nominator_warning" xml:space="preserve">
<value>Calificar este mapa con diferentes nominadores restablecerá su posición en la cola de calificación.</value>
</data>
<data name="nominate.dialog.header" xml:space="preserve">
<value>Nominar mapa</value>
</data>
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3 changes: 3 additions & 0 deletions osu.Game.Resources/Localisation/Web/Beatmapsets.fr.resx
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<data name="nominate.dialog.confirmation" xml:space="preserve">
<value>Êtes-vous sûr de vouloir nominer cette beatmap ?</value>
</data>
<data name="nominate.dialog.different_nominator_warning" xml:space="preserve">
<value>Qualifier cette beatmap avec différents nominateurs réinitialisera sa position dans la file de qualification.</value>
</data>
<data name="nominate.dialog.header" xml:space="preserve">
<value>Nominer la beatmap</value>
</data>
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3 changes: 3 additions & 0 deletions osu.Game.Resources/Localisation/Web/Beatmapsets.id.resx
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<data name="nominate.dialog.confirmation" xml:space="preserve">
<value>Apakah kamu yakin untuk menominasikan beatmap ini?</value>
</data>
<data name="nominate.dialog.different_nominator_warning" xml:space="preserve">
<value>Mengkualifikasikan beatmap ini dengan nominator yang berbeda akan mengatur ulang posisi antrean kualifikasinya.</value>
</data>
<data name="nominate.dialog.header" xml:space="preserve">
<value>Nominasikan Beatmap</value>
</data>
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3 changes: 3 additions & 0 deletions osu.Game.Resources/Localisation/Web/Beatmapsets.it.resx
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<data name="nominate.dialog.confirmation" xml:space="preserve">
<value>Sei sicuro di voler nominare questa beatmap?</value>
</data>
<data name="nominate.dialog.different_nominator_warning" xml:space="preserve">
<value>Qualificare questa beatmap con diversi nominatori resetterà la sua posizione nella coda di qualifica.</value>
</data>
<data name="nominate.dialog.header" xml:space="preserve">
<value>Nomina Beatmap</value>
</data>
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21 changes: 21 additions & 0 deletions osu.Game.Resources/Localisation/Web/Beatmapsets.ko.resx
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<data name="panel.download.direct" xml:space="preserve">
<value>osu!direct에서 열기</value>
</data>
<data name="nominate.bng_limited_too_many_rulesets" xml:space="preserve">
<value>견습 노미네이터는 여러 게임 모드를 가진 비트맵을 노미네이트 할 수 없습니다.</value>
</data>
<data name="nominate.full_nomination_required" xml:space="preserve">
<value>이 게임 모드를 최종 노미네이션 하려면 정식 노미네이터여야 합니다.</value>
</data>
<data name="nominate.hybrid_requires_modes" xml:space="preserve">
<value>하이브리드 비트맵 셋은 노미네이트 할 플레이 모드를 하나 이상 선택해야 합니다.</value>
</data>
<data name="nominate.incorrect_mode" xml:space="preserve">
<value>{0} 모드를 노미네이트 할 권한을 가지고 있지 않습니다.</value>
</data>
<data name="nominate.invalid_limited_nomination" xml:space="preserve">
<value>이 비트맵에 적합하지 않은 노미네이션이 있어 Qualify 할 수 없는 상태입니다.</value>
</data>
<data name="nominate.invalid_ruleset" xml:space="preserve">
<value>이 노미네이션의 게임 모드가 잘못되었습니다.</value>
</data>
<data name="nominate.too_many" xml:space="preserve">
<value>노미네이션 요구 사항을 이미 만족했습니다.</value>
</data>
<data name="nominate.too_many_non_main_ruleset" xml:space="preserve">
<value>메인이 아닌 모드에 대한 노미네이션 조건이 충족되었습니다.</value>
</data>
<data name="nominate.dialog.confirmation" xml:space="preserve">
<value>정말로 이 비트맵을 노미네이트 하시겠어요?</value>
</data>
<data name="nominate.dialog.different_nominator_warning" xml:space="preserve">
<value>다른 노미네이터가 이 비트맵을 Qualify하면 Qualification 대기열의 순서가 초기화됩니다.</value>
</data>
<data name="nominate.dialog.header" xml:space="preserve">
<value>비트맵 노미네이트</value>
</data>
<data name="nominate.dialog.hybrid_warning" xml:space="preserve">
<value>주의: 딱 한 번만 노미네이트 할 수 있으므로 자신이 노미네이트 하려는 모든 게임 모드를 선택했는지 확인해주세요.</value>
</data>
<data name="nominate.dialog.current_main_ruleset" xml:space="preserve">
<value>메인 모드는 현재 {0}입니다.</value>
</data>
<data name="nominate.dialog.which_modes" xml:space="preserve">
<value>어떤 모드를 노미네이트 하겠습니까?</value>
</data>
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3 changes: 3 additions & 0 deletions osu.Game.Resources/Localisation/Web/Beatmapsets.pt-BR.resx
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<data name="nominate.dialog.confirmation" xml:space="preserve">
<value>Tem certeza que deseja nomear este Beatmap?</value>
</data>
<data name="nominate.dialog.different_nominator_warning" xml:space="preserve">
<value>Qualificar esse beatmap com nominadores diferentes irá redefinir sua posição na fila de qualificação.</value>
</data>
<data name="nominate.dialog.header" xml:space="preserve">
<value>Nomear Beatmap</value>
</data>
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3 changes: 3 additions & 0 deletions osu.Game.Resources/Localisation/Web/Beatmapsets.pt.resx
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<data name="nominate.dialog.confirmation" xml:space="preserve">
<value>Tens a certeza que queres nomear este beatmap?</value>
</data>
<data name="nominate.dialog.different_nominator_warning" xml:space="preserve">
<value>Qualificar este beatmaps com nominadores diferentes irá redefinir a tua posição na fila de qualificação.</value>
</data>
<data name="nominate.dialog.header" xml:space="preserve">
<value>Nomear beatmap</value>
</data>
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3 changes: 3 additions & 0 deletions osu.Game.Resources/Localisation/Web/Beatmapsets.ru.resx
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<data name="nominate.dialog.confirmation" xml:space="preserve">
<value>Вы уверены, что хотите номинировать эту карту?</value>
</data>
<data name="nominate.dialog.different_nominator_warning" xml:space="preserve">
<value>Повторная квалификация этой карты парой номинаторов, отличающейся от изначальной, сбросит её позицию в очереди получения рейтинга.</value>
</data>
<data name="nominate.dialog.header" xml:space="preserve">
<value>Номинировать карту</value>
</data>
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3 changes: 3 additions & 0 deletions osu.Game.Resources/Localisation/Web/Beatmapsets.th.resx
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<data name="nominate.dialog.confirmation" xml:space="preserve">
<value>คุณแน่ใจที่จะเสนอชื่อแมพนี้ใช่ไหม</value>
</data>
<data name="nominate.dialog.different_nominator_warning" xml:space="preserve">
<value>การผ่านคุณสมบัติบีทแมพนี้กับโนมิเนเตอร์ที่แตกต่างกันจะรีเซ็ตตำแหน่งในคิวการตรวจสอบคุณสมบัติ</value>
</data>
<data name="nominate.dialog.header" xml:space="preserve">
<value>เสนอชื่อบีทแมพ</value>
</data>
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3 changes: 3 additions & 0 deletions osu.Game.Resources/Localisation/Web/Beatmapsets.uk.resx
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<data name="nominate.dialog.confirmation" xml:space="preserve">
<value>Ви впевнені що хочете номінувати цю мапу?</value>
</data>
<data name="nominate.dialog.different_nominator_warning" xml:space="preserve">
<value>Кваліфікування цієї мапи іншими номінаторами призведе до скидання її позиції в черзі кваліфікованих.</value>
</data>
<data name="nominate.dialog.header" xml:space="preserve">
<value>Номінувати мапу</value>
</data>
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3 changes: 3 additions & 0 deletions osu.Game.Resources/Localisation/Web/Beatmapsets.zh-Hant.resx
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<data name="nominate.dialog.confirmation" xml:space="preserve">
<value>您確定要提名這張圖譜嗎?</value>
</data>
<data name="nominate.dialog.different_nominator_warning" xml:space="preserve">
<value>以其他提名者的身分提名此圖譜會重設提名順序。</value>
</data>
<data name="nominate.dialog.header" xml:space="preserve">
<value>提名圖譜</value>
</data>
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3 changes: 3 additions & 0 deletions osu.Game.Resources/Localisation/Web/Beatmapsets.zh.resx
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<data name="nominate.dialog.confirmation" xml:space="preserve">
<value>您确定要提名这张谱面吗?</value>
</data>
<data name="nominate.dialog.different_nominator_warning" xml:space="preserve">
<value>如果谱面的提名者发生了变更,那么在谱面过审后,它在过审区的队列位置将重置。</value>
</data>
<data name="nominate.dialog.header" xml:space="preserve">
<value>提名谱面</value>
</data>
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4 changes: 2 additions & 2 deletions osu.Game.Resources/Localisation/Web/Home.be.resx
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<value>Спампаваць osu!</value>
</data>
<data name="download.action_lazer" xml:space="preserve">
<value>Скачаць osu!(lazer)</value>
<value>Спампаваць osu!(lazer)</value>
</data>
<data name="download.action_lazer_description" xml:space="preserve">
<value>наступнае глабальнае абнаўленне osu!</value>
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<value>паспрабаваць osu!(lazer)</value>
</data>
<data name="download.action_title" xml:space="preserve">
<value>скачаць osu!</value>
<value>спампаваць osu!</value>
</data>
<data name="download.for_os" xml:space="preserve">
<value>для {0}</value>
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Original file line number Diff line number Diff line change
Expand Up @@ -320,7 +320,7 @@
<value>支持 osu!</value>
</data>
<data name="user.change_username.username_is_same" xml:space="preserve">
<value>这就是你现在的用户名,大笨蛋!</value>
<value>这就是你现在的玩家名,大笨蛋!</value>
</data>
<data name="user_report.no_ranked_beatmapset" xml:space="preserve">
<value>无法报告上架 (Ranked) 谱面中的问题</value>
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