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tags: | ||
- convert beatmaps | ||
- converted beatmaps | ||
- 转谱 | ||
--- | ||
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# 转谱 | ||
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 | ||
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**转谱** 是指 osu! 客户端按照规则,将一张特定[游戏模式](/wiki/Game_mode)的[谱面](/wiki/Beatmap),转换成原本没有的,其他模式的谱面。所有转谱都是基于原谱呈现的参数自动生成的。 | ||
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目前, osu! 支持由 [osu!standard](/wiki/Game_mode/osu!) 转换成 [osu!taiko](/wiki/Game_mode/osu!taiko)、[osu!catch](/wiki/Game_mode/osu!catch) 和 [osu!mania](/wiki/Game_mode/osu!mania)。 | ||
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## 转换规则 | ||
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### osu! 转 osu!taiko | ||
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*另见: [osu!taiko 的转谱规则](/wiki/Game_mode/osu!taiko#osu!-转谱提示)* | ||
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osu!taiko 的转谱依据是原谱的[打击音效](/wiki/Beatmapping/Hitsound)排布、节奏和滑条速度变化。原谱的[打击物件](/wiki/Gameplay/Hit_object)及其音效决定了转谱的打击物件: | ||
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- 对于圆圈、滑条头、滑条尾和折返滑条,转谱的物件由音效决定: | ||
- 默认音效的,转换成红色音符(Don); | ||
- 设置了哨声、掌声(或两者均含有)的,转换成蓝色音符(Kat); | ||
- 设置了结束音效的,转换成大红色音符; | ||
- **既**设置了结束音效,**也**设置了哨声、掌声(或两者均含有)的,转换成大蓝色音符; | ||
- 长滑条,转换成长条(drumrolls); | ||
- 转盘,转换成拨浪鼓(shakers)。 | ||
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<!-- TODO: link (https://github.com/ppy/osu-wiki/issues/3152) --> | ||
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### osu! 转 osu!catch | ||
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*另见: [osu!catch 的转谱规则](/wiki/Game_mode/osu!catch#osu!-转谱提示)* | ||
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osu!catch 的转谱依据是原谱的节奏和打击物件*水平位置*(比如x轴坐标): | ||
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- 圆圈、滑条头、滑条尾和折返滑条转换为[大果](/wiki/Gameplay/Hit_object/Fruit); | ||
- 滑条点转换为[中果](/wiki/Gameplay/Hit_object/Juice_stream#中果); | ||
- 滑条的主要部分转换为[小果](/wiki/Gameplay/Hit_object/Juice_stream#小果); | ||
- 转盘转换为[香蕉](/wiki/Gameplay/Hit_object/Banana)。 | ||
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### osu! 转 osu!mania | ||
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osu!mania 的转谱基本上取决于原谱的节奏,而且比其他模式更随机。但这并不意味着 osu!mania 转谱转的不精确,转换规则大致如下: | ||
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- 圆圈和短滑条(例如 [1/4 时值的滑条](/wiki/Client/Beatmap_editor/Beat_snap_divisor)),转换为普通音符; | ||
- 转盘和长滑条转换为长按音符。 | ||
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<!-- TODO: link (https://github.com/ppy/osu-wiki/issues/3152) --> | ||
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此外, osu!mania 的转谱还会特别地根据原谱的难度转成 [4K,5K 或 7K](/wiki/Gameplay/Game_modifier/xK)。 |