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Merge pull request #10748 from Zyfarok/patch-2
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Lazer Gameplay differences: Small fix about slider-ends combo
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cl8n authored Jan 1, 2024
2 parents f37e203 + a58c91c commit fbd08fd
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Expand Up @@ -41,7 +41,7 @@ This is mostly due to changes to the judgement system. For example, Geki and Kat

### All game modes except osu!catch use the same grading system

In stable, the accuracy (and judgement) requirements for each [grade](/wiki/Gameplay/Grade) are as follows:
In stable, the accuracy (and judgement) requirements for each [grade](/wiki/Gameplay/Grade) are as follows:

| Grade | osu! / osu!taiko | osu!catch | osu!mania |
| :-: | :-- | :-- | :-- |
Expand Down Expand Up @@ -138,7 +138,7 @@ Until lazer, sliders have only required the accuracy of a 50/MEH judgement to re

Missing a slider head (either by not hitting it or hitting it during its miss window) would previously break combo but not cause a MISS judgement, and a judgement could still be received for the missed slider by completing the rest of it. This allowed players to get scores with low max combo while technically having no misses.

In lazer, not hitting the slider head will give a MISS judgement for the whole slider. After missing a slider head, combo, score, and accuracy can still be gained from slider ticks and repeats, while only score and accuracy can still be gained from the slider end.
In lazer, not hitting the slider head will give a MISS judgement for the whole slider. After missing a slider head, combo, score, and accuracy can still be gained from slider ticks, repeats, and ends.

| | |
| :-- | :-: |
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