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[ZH] Add Gameplay/Judgement
#10606
[ZH] Add Gameplay/Judgement
#10606
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[ZH] Add `Gameplay/Judgement` `Gameplay/Judgement/osu!`
翻译相关的疑问 question about my translation:
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翻译相关的疑问 question about my translation:
-Hit window
指的是圆环收缩至圆圈的动画期间,还是代码判定误差的逻辑期间?因为不确定所以弄出来判定区域
、判定范围
、判定区间
,不懂怎么决定😥。
个人建议用判定区间
。本文提及的区间是和 整体难度(OD) 对应的。
圆环收缩的动画过程由 缩圈速度(AR) 控制。
wiki/Gameplay/Judgement/osu!/zh.md
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### 圆圈 | ||
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根据连击的准确程度,[圆圈](/wiki/Gameplay/Hit_object/Hit_circle) 的判定可分为GREAT,OK,MEH 和 MISS。在MISS判定区间之前的点击不会生效(或者触发 [物件锁](/wiki/Gameplay/Judgement/Notelock) );在MEH判定区间结束前未点击会判定为MISS。 |
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根据连击的准确程度,[圆圈](/wiki/Gameplay/Hit_object/Hit_circle) 的判定可分为GREAT,OK,MEH 和 MISS。在MISS判定区间之前的点击不会生效(或者触发 [物件锁](/wiki/Gameplay/Judgement/Notelock) );在MEH判定区间结束前未点击会判定为MISS。 | |
根据连击的准确程度,[圆圈](/wiki/Gameplay/Hit_object/Hit_circle) 的判定可分为GREAT,OK,MEH 和 MISS。在MISS判定区间之外的点击不会生效(此时会触发 [物件锁](/wiki/Gameplay/Judgement/Notelock) );在MEH判定区间结束前未点击会判定为MISS。 |
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这个感觉有“此时正在发生物件锁”的歧义,要不改成此时点击会触发
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可以,按你说的改🎉
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🤔物件锁点在其他物件上才发生,这里的意思也是说两种情况,那就不应该用“此时”了。
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resolved in new commits
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全文相关的都要改成打击区间
,因为是同一个意思
Co-authored-by: 复予 <[email protected]>
Self-check
Changes
Gameplay/Judgement/zh.md
Gameplay/Judgement/osu!/zh.md