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Further improve NPC trade labels and comments #493
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Slightly off-topic, would you consider using constants in I used these constant names in Pokegreen, see https://github.com/Narishma-gb/pokegreen/blob/24ad50fa9c7295e7b2fd003a7b40386cc02a7d32/engine/events/in_game_trades.asm |
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@SatoMew Can you please provide a bit of info around some of your your actions. For example: Why did you close this? Why did you reopen it? What changed? Narishma-gb made a correction which you appear to agree with (you even already resolved the thread) but you never pushed any additional changes. |
I felt the need to reconsider. That's all I would like to share. |
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Any update? |
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I like the new explanation. It addresses 2 possible inaccuracies: The opposite is just as likely. After they fixed the routine, they decided to use Red/Green trade set, and left the code untouched because it did not break anything. Some time later came the final names. Red/Green also has 3 dialog sets, ranging from casual to more formal. |
This PR partially amends #384 by correcting the information about the previously mentioned localization oversight and reworks the documentation of
InGameTrade_CheckForTradeEvoa bit.Should
evolve_trade.asmbe renamed to avoid confusion withEVOLVE_TRADEsince the file is only forInGameTrade_CheckForTradeEvo?