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/* | ||
* Copyright (c) 2024 Project CHIP Authors | ||
* All rights reserved. | ||
* | ||
* Licensed under the Apache License, Version 2.0 (the "License"); | ||
* you may not use this file except in compliance with the License. | ||
* You may obtain a copy of the License at | ||
* | ||
* http://www.apache.org/licenses/LICENSE-2.0 | ||
* | ||
* Unless required by applicable law or agreed to in writing, software | ||
* distributed under the License is distributed on an "AS IS" BASIS, | ||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
* See the License for the specific language governing permissions and | ||
* limitations under the License. | ||
* | ||
*/ | ||
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#include "CommandRegistry.h" | ||
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#include <system/SystemLayer.h> | ||
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using namespace ::chip; | ||
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namespace commands { | ||
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void CommandRegistry::SetActiveCommand(std::unique_ptr<Command> command, uint32_t timeoutSeconds) | ||
{ | ||
mActiveCommand = std::move(command); | ||
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// Cancel any previous timer to avoid multiple timers running simultaneously | ||
DeviceLayer::SystemLayer().CancelTimer(OnTimeout, this); | ||
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// Start a new timer for the specified timeout | ||
CHIP_ERROR err = DeviceLayer::SystemLayer().StartTimer(System::Clock::Milliseconds32(timeoutSeconds * 1000), OnTimeout, this); | ||
if (err != CHIP_NO_ERROR) | ||
{ | ||
ResetActiveCommand(); | ||
} | ||
} | ||
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void CommandRegistry::ResetActiveCommand() | ||
{ | ||
DeviceLayer::SystemLayer().CancelTimer(OnTimeout, this); | ||
mActiveCommand.reset(); | ||
} | ||
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} // namespace commands |
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