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Releases: project-valhalla/main

v1.0.0 - Beta 1 "Hagall"

08 Mar 11:06
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Pre-release

08 March 2024 - The first beta has been released.

  • First-person weapon models and animations by @garsipal , @10010101001 and @q009
  • New item models by @edasert and @wohSiesta
  • UI/HUD style and design overhaul by @coornio , @garsipal and @edasert
  • Basic MacOS support by @Darky2020
  • 10 game modes: Deathmatch, Team Deathmatch, Capture the Flag, Elimination, Last Man Standing, Infection, Berserker, Betrayal and more
  • In-game, multiplayer and intuitive octree-based map editor
  • 9 mutators: Classic, Instagib, Efficiency, Tactics, Voosh, Vampire and more
  • 7 new main weapons: Pistol, SMG, Scattergun, Pulse Rifle, Rocket Launcher, Railgun and Grenade Launcher
  • 6 new power-ups: Double Damage, Haste, Armor, Infinite Ammo, Invulnerability and Agility
  • Locational damage (headshots, torso and legs)
  • 6 peculiar AI-controlled monsters to fight
  • New sound effects for ambience, weapons, game modes and players
  • Male/female player model variant and respective voice commands
  • 11 official maps by Morti, Ardelico and @garsipal
  • Inclusion of community maps by Morti, TristamK, Sauce, ColdIV and @arCABAL
  • New music tracks by Getridou (including 2 official OST tracks, Becoming Dire and Dissipation)
  • Introduction of new variables like mapgravity, hidemapmodels, editcursor and ragdollgravity
  • Basic tutorial map
  • Partial refactor of code and reorganization of folder structure
  • New trickjumps
  • mute, unmute server commands
  • whisper command to send private messages to players
  • spectatorchat server variables to control whether spectators can communicate with players
  • Customizable server-side score limit, time limit, round limit, etc.
  • Miscellaneous tweaks by @arCABAL, @LinuxinaBit and @WallaceWallaceWallace
  • Zombies by... well, we swear we didn't invite them but they decided to crash the party anyway
  • More