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gh-140149: use PyBytesWriter
in action_helpers.c
's _build_concatenated_bytes
; 3x faster bytes
concat in the parser
#140150
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Original file line number | Diff line number | Diff line change |
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@@ -1612,19 +1612,44 @@ _build_concatenated_bytes(Parser *p, asdl_expr_seq *strings, int lineno, | |
Py_ssize_t len = asdl_seq_LEN(strings); | ||
assert(len > 0); | ||
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PyObject* res = Py_GetConstant(Py_CONSTANT_EMPTY_BYTES); | ||
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/* Bytes literals never get a kind, but just for consistency | ||
since they are represented as Constant nodes, we'll mirror | ||
the same behavior as unicode strings for determining the | ||
kind. */ | ||
PyObject* kind = asdl_seq_GET(strings, 0)->v.Constant.kind; | ||
PyObject *kind = asdl_seq_GET(strings, 0)->v.Constant.kind; | ||
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Py_ssize_t total = 0; | ||
for (Py_ssize_t i = 0; i < len; i++) { | ||
expr_ty elem = asdl_seq_GET(strings, i); | ||
Py_ssize_t part = PyBytes_GET_SIZE(elem->v.Constant.value); | ||
if (part > PY_SSIZE_T_MAX - total) { | ||
PyErr_NoMemory(); | ||
return NULL; | ||
} | ||
total += part; | ||
} | ||
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PyBytesWriter *writer = PyBytesWriter_Create(total); | ||
if (writer == NULL) { | ||
return NULL; | ||
} | ||
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char *out = PyBytesWriter_GetData(writer); | ||
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for (Py_ssize_t i = 0; i < len; i++) { | ||
expr_ty elem = asdl_seq_GET(strings, i); | ||
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PyBytes_Concat(&res, elem->v.Constant.value); | ||
Py_ssize_t part = PyBytes_GET_SIZE(elem->v.Constant.value); | ||
if (part > 0) { | ||
memcpy(out, PyBytes_AS_STRING(elem->v.Constant.value), part); | ||
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out += part; | ||
} | ||
} | ||
if (!res || _PyArena_AddPyObject(arena, res) < 0) { | ||
Py_XDECREF(res); | ||
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PyObject *res = PyBytesWriter_FinishWithPointer(writer, out); | ||
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if (res == NULL) { | ||
return NULL; | ||
} | ||
if (_PyArena_AddPyObject(arena, res) < 0) { | ||
Py_DECREF(res); | ||
return NULL; | ||
} | ||
return _PyAST_Constant(res, kind, lineno, col_offset, end_lineno, end_col_offset, p->arena); | ||
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bit of a meta question: How much performance change is it to not pre-calculate the length? The precalculation +
memcpy
makes this code quite a bit more complex. If it's only a couple percentage difference (so most the 3x is kept) the simpler code for some of these would be nice