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  1. random-shader-window random-shader-window Public

    This project is a playground for learning how to use the WebGPU Shading Language (WGSL). It sets up a window and a basic render pipeline using the wgpu and winit crates, and then applies a random s…

    WGSL

  2. bevy-example bevy-example Public template

    This is an opinionated example of setting up a bevy application. The plan is to eventually have as many platforms and configurations fully setup in a pipeline as possible.

    Rust