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Fix more tests
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dvdkon committed Feb 12, 2025
1 parent 25685b6 commit eaca225
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Showing 5 changed files with 65 additions and 29 deletions.
37 changes: 24 additions & 13 deletions src/3d/qgs3dutils.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -59,15 +59,21 @@ typedef Qt3DCore::QBuffer Qt3DQBuffer;
// declared here as Qgs3DTypes has no cpp file
const char *Qgs3DTypes::PROP_NAME_3D_RENDERER_FLAG = "PROP_NAME_3D_RENDERER_FLAG";

static void waitForFrame( Qgs3DMapScene *scene )
void Qgs3DUtils::waitForFrame( QgsAbstract3DEngine &engine, Qgs3DMapScene *scene )
{
// Set policy to always render frame, so we don't wait forever.
Qt3DRender::QRenderSettings::RenderPolicy oldPolicy = engine.renderSettings()->renderPolicy();
engine.renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::Always );

// Wait for at least one frame to render
Qt3DLogic::QFrameAction *frameAction = new Qt3DLogic::QFrameAction();
scene->addComponent( frameAction );
QEventLoop evLoop;
QObject::connect( frameAction, &Qt3DLogic::QFrameAction::triggered, &evLoop, &QEventLoop::quit );
evLoop.exec();
scene->removeComponent( frameAction );

engine.renderSettings()->setRenderPolicy( oldPolicy );
}

QImage Qgs3DUtils::captureSceneImage( QgsAbstract3DEngine &engine, Qgs3DMapScene *scene )
Expand All @@ -78,17 +84,19 @@ QImage Qgs3DUtils::captureSceneImage( QgsAbstract3DEngine &engine, Qgs3DMapScene
// We need to change render policy to RenderPolicy::Always, since otherwise render capture node won't work
engine.renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::Always );

waitForFrame( scene );
waitForFrame( engine, scene );

auto saveImageFcn = [&evLoop, &resImage]( const QImage &img ) {
auto saveImageFcn = [&evLoop, &resImage]( const QImage & img )
{
resImage = img;
evLoop.quit();
};

const QMetaObject::Connection conn1 = QObject::connect( &engine, &QgsAbstract3DEngine::imageCaptured, saveImageFcn );
QMetaObject::Connection conn2;

auto requestImageFcn = [&engine, scene] {
auto requestImageFcn = [&engine, scene]
{
if ( scene->sceneState() == Qgs3DMapScene::Ready )
{
engine.renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::OnDemand );
Expand Down Expand Up @@ -124,24 +132,26 @@ QImage Qgs3DUtils::captureSceneDepthBuffer( QgsAbstract3DEngine &engine, Qgs3DMa
// We need to change render policy to RenderPolicy::Always, since otherwise render capture node won't work
engine.renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::Always );

waitForFrame( scene );

auto requestImageFcn = [&engine, scene] {
auto requestImageFcn = [&engine, scene]
{
if ( scene->sceneState() == Qgs3DMapScene::Ready )
{
engine.renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::RenderPolicy::OnDemand );
engine.requestDepthBufferCapture();
}
};

auto saveImageFcn = [&evLoop, &resImage]( const QImage &img ) {
auto saveImageFcn = [&evLoop, &resImage]( const QImage & img )
{
resImage = img;
evLoop.quit();
};

QMetaObject::Connection conn1 = QObject::connect( &engine, &QgsAbstract3DEngine::depthBufferCaptured, saveImageFcn );
QMetaObject::Connection conn2;

// Make sure once-per-frame functions run
waitForFrame( engine, scene );
if ( scene->sceneState() == Qgs3DMapScene::Ready )
{
requestImageFcn();
Expand Down Expand Up @@ -521,10 +531,10 @@ void Qgs3DUtils::extractPointPositions( const QgsFeature &f, const Qgs3DRenderCo
break;
}
positions.append( QVector3D(
static_cast<float>( pt.x() - chunkOrigin.x() ),
static_cast<float>( pt.y() - chunkOrigin.y() ),
h
) );
static_cast<float>( pt.x() - chunkOrigin.x() ),
static_cast<float>( pt.y() - chunkOrigin.y() ),
h
) );
QgsDebugMsgLevel( QStringLiteral( "%1 %2 %3" ).arg( positions.last().x() ).arg( positions.last().y() ).arg( positions.last().z() ), 2 );
}
}
Expand Down Expand Up @@ -966,7 +976,8 @@ void Qgs3DUtils::decomposeTransformMatrix( const QMatrix4x4 &matrix, QVector3D &
const float sx = QVector3D( md[0], md[1], md[2] ).length();
const float sy = QVector3D( md[4], md[5], md[6] ).length();
const float sz = QVector3D( md[8], md[9], md[10] ).length();
float rd[9] = {
float rd[9] =
{
md[0] / sx,
md[4] / sy,
md[8] / sz,
Expand Down
6 changes: 6 additions & 0 deletions src/3d/qgs3dutils.h
Original file line number Diff line number Diff line change
Expand Up @@ -65,6 +65,12 @@ class _3D_EXPORT Qgs3DUtils
*/
static QImage captureSceneImage( QgsAbstract3DEngine &engine, Qgs3DMapScene *scene );

/**
* Waits for a frame to be rendered. Useful to trigger once-per-frame updates
* \since QGIS 3.42
*/
static void waitForFrame( QgsAbstract3DEngine &engine, Qgs3DMapScene *scene );

/**
* Captures the depth buffer of the current 3D scene of a 3D engine. The function waits
* until the scene is not fully loaded/updated before capturing the image.
Expand Down
1 change: 1 addition & 0 deletions src/3d/qgscameracontroller.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -572,6 +572,7 @@ void QgsCameraController::onWheel( Qt3DInput::QWheelEvent *wheel )
if ( mCurrentOperation != MouseOperation::ZoomWheel )
{
setMouseParameters( MouseOperation::ZoomWheel );
// The actual zooming will happen after we get a new depth buffer
}
else
{
Expand Down
47 changes: 31 additions & 16 deletions tests/src/3d/testqgs3dcameracontroller.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -52,6 +52,8 @@ class TestQgs3DCameraController : public QgsTest
void testRotationCenterRotationCameraRotationCenter();

private:
void waitForNearPlane( QgsOffscreen3DEngine &engine, Qgs3DMapScene *scene, float atLeast ); //#spellok

QgsRasterLayer *mLayerRgb = nullptr;
QgsVectorLayer *mLayerBuildings = nullptr;
};
Expand Down Expand Up @@ -455,14 +457,13 @@ void TestQgs3DCameraController::testRotationCenterZoomWheelRotationCenter()

// look from the top
scene->cameraController()->setLookingAtPoint( QgsVector3D( 0, 0, 0 ), 2500, 0, 0 );
waitForNearPlane( engine, scene, 1000 );

QVector3D initialCamViewCenter = scene->cameraController()->camera()->viewCenter();
QVector3D initialCamPosition = scene->cameraController()->camera()->position();
float initialPitch = scene->cameraController()->pitch();
float initialYaw = scene->cameraController()->yaw();

// this call is not used but ensures to synchronize the scene
Qgs3DUtils::captureSceneImage( engine, scene );

QMouseEvent mousePressEvent( QEvent::MouseButtonPress, midPos, Qt::LeftButton, Qt::LeftButton, Qt::ShiftModifier );
scene->cameraController()->onMousePressed( new Qt3DInput::QMouseEvent( mousePressEvent ) );

Expand Down Expand Up @@ -522,9 +523,9 @@ void TestQgs3DCameraController::testRotationCenterZoomWheelRotationCenter()
depthImage = Qgs3DUtils::captureSceneDepthBuffer( engine, scene );
scene->cameraController()->depthBufferCaptured( depthImage );

QGSCOMPARENEARVECTOR3D( scene->cameraController()->mZoomPoint, QVector3D( 283.2, -923.1, -27.0 ), 1.5 );
QGSCOMPARENEARVECTOR3D( scene->cameraController()->cameraPose().centerPoint(), QVector3D( 99.4, -319.9, -8.8 ), 2.0 );
QGSCOMPARENEAR( scene->cameraController()->cameraPose().distanceFromCenterPoint(), 1631.9, 2.0 );
QGSCOMPARENEARVECTOR3D( scene->cameraController()->mZoomPoint, QVector3D( 312.936, -950.772, -125.381 ), 3.0 );
QGSCOMPARENEARVECTOR3D( scene->cameraController()->cameraPose().centerPoint(), QVector3D( 109.8, -329.4, -43.3 ), 3.0 );
QGSCOMPARENEAR( scene->cameraController()->cameraPose().distanceFromCenterPoint(), 1631.9, 3.0 );
QCOMPARE( scene->cameraController()->pitch(), initialPitch );
QCOMPARE( scene->cameraController()->yaw(), initialYaw );
QCOMPARE( scene->cameraController()->mCumulatedWheelY, 0 );
Expand All @@ -540,6 +541,7 @@ void TestQgs3DCameraController::testRotationCenterZoomWheelRotationCenter()
initialPitch = scene->cameraController()->pitch();
initialYaw = scene->cameraController()->yaw();

Qgs3DUtils::waitForFrame( engine, scene );
// the first mouse event only updates the mouse position
// the second one will update the camera
QMouseEvent mouseMoveEvent3( QEvent::MouseMove, midPos + movement1 + movement2, Qt::LeftButton, Qt::LeftButton, Qt::ShiftModifier );
Expand All @@ -558,9 +560,9 @@ void TestQgs3DCameraController::testRotationCenterZoomWheelRotationCenter()
QCOMPARE( scene->cameraController()->mCurrentOperation, QgsCameraController::MouseOperation::RotationCenter );

diffViewCenter = scene->cameraController()->camera()->viewCenter() - initialCamViewCenter;
QGSCOMPARENEARVECTOR3D( diffViewCenter, QVector3D( 25.9, 7.1, 5.2 ), 1.0 );
QGSCOMPARENEARVECTOR3D( diffViewCenter, QVector3D( 26.9, 7.3, 5.4 ), 2.0 );
diffPosition = scene->cameraController()->camera()->position() - initialCamPosition;
QGSCOMPARENEARVECTOR3D( diffPosition, QVector3D( -44.3, -9.1, -11.7 ), 1.0 );
QGSCOMPARENEARVECTOR3D( diffPosition, QVector3D( -43.2, -9.1, -11.1 ), 1.0 );
diffPitch = scene->cameraController()->pitch() - initialPitch;
diffYaw = scene->cameraController()->yaw() - initialYaw;
QGSCOMPARENEAR( diffPitch, 2.5, 0.1 );
Expand Down Expand Up @@ -598,14 +600,13 @@ void TestQgs3DCameraController::testTranslateRotationCenterTranslate()

// look from the top
scene->cameraController()->setLookingAtPoint( QgsVector3D( 0, 0, 0 ), 2500, 0, 0 );
waitForNearPlane( engine, scene, 1000 );

QVector3D initialCamViewCenter = scene->cameraController()->camera()->viewCenter();
QVector3D initialCamPosition = scene->cameraController()->camera()->position();
float initialPitch = scene->cameraController()->pitch();
float initialYaw = scene->cameraController()->yaw();

// this call is not used but ensures to synchronize the scene
Qgs3DUtils::captureSceneImage( engine, scene );

//
// 1. Translate
//
Expand Down Expand Up @@ -751,14 +752,12 @@ void TestQgs3DCameraController::testTranslateZoomWheelTranslate()

// look from the top
scene->cameraController()->setLookingAtPoint( QgsVector3D( 0, 0, 0 ), 2500, 0, 0 );
waitForNearPlane( engine, scene, 1000 );
QVector3D initialCamViewCenter = scene->cameraController()->camera()->viewCenter();
QVector3D initialCamPosition = scene->cameraController()->camera()->position();
float initialPitch = scene->cameraController()->pitch();
float initialYaw = scene->cameraController()->yaw();

// this call is not used but ensures to synchronize the scene
Qgs3DUtils::captureSceneImage( engine, scene );

//
// 1. Translate
//
Expand Down Expand Up @@ -857,9 +856,9 @@ void TestQgs3DCameraController::testTranslateZoomWheelTranslate()
QCOMPARE( scene->cameraController()->mCurrentOperation, QgsCameraController::MouseOperation::Translation );

diffViewCenter = scene->cameraController()->camera()->viewCenter() - initialCamViewCenter;
QGSCOMPARENEARVECTOR3D( diffViewCenter, QVector3D( -11.3, 11.3, 0.0 ), 1.0 );
QGSCOMPARENEARVECTOR3D( diffViewCenter, QVector3D( -17.2, 17.2, 0.0 ), 1.0 );
diffPosition = scene->cameraController()->camera()->position() - initialCamPosition;
QGSCOMPARENEARVECTOR3D( diffPosition, QVector3D( -11.3, 11.3, 0.0 ), 1.0 );
QGSCOMPARENEARVECTOR3D( diffPosition, QVector3D( -17.2, 17.2, 0.0 ), 1.0 );
QCOMPARE( scene->cameraController()->pitch(), initialPitch );
QCOMPARE( scene->cameraController()->yaw(), initialYaw );

Expand Down Expand Up @@ -1173,5 +1172,21 @@ void TestQgs3DCameraController::testRotationCenterRotationCameraRotationCenter()
mapSettings->setLayers( {} );
}

void TestQgs3DCameraController::waitForNearPlane( QgsOffscreen3DEngine &engine, Qgs3DMapScene *scene, float atLeast ) //#spellok
{
// XXX: Sometimes the near/far planes aren't calculated correctly, so they're
// left at the too-deep default. This causes the rest of the test to fail in
// weird ways every once in a while, so loop until we get good values.
do
{
// Force recalcualtion of near/far planes.
scene->cameraController()->mCameraChanged = true;

// this call is not used but ensures to synchronize the scene
Qgs3DUtils::captureSceneImage( engine, scene );
}
while ( scene->cameraController()->camera()->nearPlane() < atLeast ); //#spellok
}

QGSTEST_MAIN( TestQgs3DCameraController )
#include "testqgs3dcameracontroller.moc"
3 changes: 3 additions & 0 deletions tests/src/3d/testqgs3drendering.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2114,6 +2114,7 @@ void TestQgs3DRendering::testDepthBuffer()
QGSVERIFYIMAGECHECK( "depth_wheel_action_1", "depth_wheel_action_1", grayImage, QString(), 5, QSize( 0, 0 ), 2 );

scene->cameraController()->depthBufferCaptured( depthImage );
Qgs3DUtils::waitForFrame( engine, scene );

QGSCOMPARENEARVECTOR3D( scene->cameraController()->mZoomPoint, QVector3D( -32.7, -185.5, 224.6 ), 1.0 );
QGSCOMPARENEARVECTOR3D( scene->cameraController()->cameraPose().centerPoint(), QVector3D( -6.8, -38.6, 46.7 ), 1.0 );
Expand All @@ -2131,6 +2132,7 @@ void TestQgs3DRendering::testDepthBuffer()
QGSVERIFYIMAGECHECK( "depth_wheel_action_2", "depth_wheel_action_2", grayImage, QString(), 5, QSize( 0, 0 ), 2 );

scene->cameraController()->depthBufferCaptured( depthImage );
Qgs3DUtils::waitForFrame( engine, scene );

QGSCOMPARENEARVECTOR3D( scene->cameraController()->mZoomPoint, QVector3D( -32.5, -184.7, 223.5 ), 1.0 );
QGSCOMPARENEARVECTOR3D( scene->cameraController()->cameraPose().centerPoint(), QVector3D( -12.1, -69.0, 83.5 ), 1.0 );
Expand All @@ -2148,6 +2150,7 @@ void TestQgs3DRendering::testDepthBuffer()
QGSVERIFYIMAGECHECK( "depth_wheel_action_3", "depth_wheel_action_3", grayImage, QString(), 5, QSize( 0, 0 ), 2 );

scene->cameraController()->depthBufferCaptured( depthImage );
Qgs3DUtils::waitForFrame( engine, scene );

QGSCOMPARENEARVECTOR3D( scene->cameraController()->mZoomPoint, QVector3D( -32.4, -184.1, 222.8 ), 1.0 );
QGSCOMPARENEARVECTOR3D( scene->cameraController()->cameraPose().centerPoint(), QVector3D( -29.0, -164.9, 199.6 ), 1.0 );
Expand Down

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