Qt Quick 3D Physics provides a high-level API for physics simulation. It supports simulating interactive rigid bodies as well as static meshes and non-colliding bodies used for detecting overlaps. Every simulated body can have its own physical properties like mass, density and friction.
The Qt Quick 3D Physics documentation is available as a submodule of the Qt Framework's documentation. You can find it in the Qt documentation online, or you can build it locally from the source code.
If you encounter any issues while using Qt Quick 3D Physics, you can report them on the Qt bug tracker. Before submitting a new issue, please check the existing issues to see if the issue has already been reported, and make sure to select the "Quick: 3D Physics" component when creating a new issue.
We welcome contributions to Qt Quick 3D Physics. If you are interested in contributing, please read the Qt Contribution Guidelines for more details.
Qt Quick 3D Physics is available under the commercial license from The Qt Company. In addition, it is available under the GNU General Public License, version 3. Further 3rd party Licenses and Attributions can be found in the LICENSES folder, as well as documented here.