Releases: r-neal-kelly/doticu-npc-party
doticu-npc-party v0.9.15-beta
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Settlers have been enhanced by giving five individual packages to each settler, each of which can be customized by the player
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Added MCM Settlers and Settler menus so the player can fine tune each settler's individual packages
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Added an Open Settler Menu button to the MCM Member menu to quickly get to the new menus
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Added optional Sojourning Followers, which sandbox around the player during periods of inactivity
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Added a new setting to have members automatically sojourn when they start following
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Sandboxing members no longer stutter. (e.g. when they eat)
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Retreaters now loose their combat alarm when they are hit, making them even harder to be detected
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Outfitting algorithm now accepts any form-type found in a member's outfit, including keys, books, etc.
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Member enforcement now calls Enable on each member, which makes it harder for other mods to make a member disappear
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Lowered the distance in certain situations when a follower is summoned during catch up in a tight space
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Fixed MCM Logs not rendering messages correctly
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Fixed a potential crash when programmatically closing menus
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Fixed a crash when trying to load the mod without the .esp
This is the Big Settler update that has been so often requested since the original release of this mod. It's taken a while, but it's finally here! Thanks to everyone who helped make this mod better with your suggestions and bug reports, and to all of you who continue to use NPC Party and support my work. I hope you enjoy the update!
doticu-npc-party v0.9.14-beta
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fixed a crash that could occur if a member's base was clobbered under a rare race condition,
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fixed a potential crash during out-sourced vanilla outfitting of a member
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fixed a crash caused by Enable calls on NPCs with light sources, like torches or the candlelight spell.
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fixed mannequins MCM menu not opening the bottom-left member menu
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added a force delete unused objects button, which cleans up the save file.
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improved logs by making identical notifications appear more often
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stopped out-sourced outfitting from changing a member's outfit unless they are talking to the player, fixing NPCs like Delphine
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when an item is removed from an outsourced follower's actual inventory, it now updates the added back equipment.
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extended [NPC Party] dialogue to outsourced followers who are not members when Allow Dialogue for All is disabled
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enhanced outsourced follower detection by utilizing decompiled package data
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began prototyping for the big settler update,
doticu-npc-party v0.9.14-beta-pre-release-1
- fixes a very rare crash that could occur if NPCS_t lost a member's base
- stopped out-sourced outfitting from changing a member's outfit to vanilla unless they are currently talking to the player, which fixes npcs like Delphine
- added a force delete unused objects button which cleans up the save file.
- fixes a potential crash is Cache_Worn, which is called during out-sourced vanilla outfitting of a member
doticu-npc-party v0.9.13-beta
This is a very light update that fixes a crash when installing the mod in a mid-game save that hasn't had NPC Party installed on it before. This really only effects saves that couldn't install NPC Party without immediately crashing, every other save should be fine. If you're new to NPC Party, and had this bad experience, I encourage you to try the mod again. Thank you for your understanding!
doticu-npc-party v0.9.12-beta
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Added 16 Custom Category Chests that you can rename and use to filter out items from other chests. Each chest will automatically get any items with the same form-id as the items you put in it. It's always kept up to date, so that when you put an item in, the next time you open that chest, you will find every instance of that item you have in the chest system. And you can always remove any items you no longer want filtered, and put them back into the system as per usual. Example Custom Category include: "Read Books", "Favorite Potions", "Items to Sell", "Unfilled Soulgems", etc. The MCM menu and Global Dialogue Menu have been updated to support these new chests.
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The Categorization algorithm has been improved to be more robust in the face of malformed data, and is now less memory intensive.
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Heavily optimized the rest of the MCM menus, which are now blindingly fast and responsive.
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Rearranged Settings MCM menu and gave each option more refined descriptions.
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The Mannequins MCM menu now displays the user name for each cell where it is relevant, increasing its ease of use.
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Added Message Boxes to MCM Menus in place of Notifications. They are tempered to show up only when they are helpful, so you still have quick control. (e.g. When you try to summon a mannequin, it will let you know that it can't, but it won't pop up on success.)
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C++ MCM menus now handle latency with the underlying SkyUI library.
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Rewrote the Outfitting algorithm, which now handles validation a lot better and corrects many bugs, including duped items being put in the pack, arrows not always being equipped properly, miscounts in the actor inventory, and sometimes items not being equipped at all.
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Fixed a potential crash with SKSE not validating xlists when renaming references, which led to some players getting a crash when trying to access Chests and potentially other references throughout the mod.
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Stopped [NPC Party] dialogue from showing up on inanimate objects, which could lead to a crash when selected. (A good example of this rare kind of object is the statute at the beginning of Alternate Start - Live Another Life.)
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The Expo Hall Exit Door is now named as the exit, so it's clear what it is.
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Stopped followers from losing their Lover Relationship Rank when they become a follower.
This update marks the migration of almost all Papyrus code into C++, making 97.7% of the code-base performant and efficient C++ code.
I would like to thank donquixote01 and wicliff001 for providing bug reports which directly led to many of the fixes you see in this version of NPC Party. In addition, I would like to thank donquixote01 for spending several hours play-testing, and helping to ensure a quality update!
Thank you for playing NPC Party!
doticu-npc-party v0.9.12-beta-pre-release-3
Adds more polish to MCM menus, and fixed a critical error in moving xlists between xentries, a bug introduced in pre-release 1.
doticu-npc-party v0.9.12-beta-pre-release-2
This fixes a potential crash in the outfitter. If you were experiencing seemingly random crashes in the previous pre-release, this should fix it.
doticu-npc-party v0.9.12-beta-pre-release-1
This is a pre-release and contains a few unpolished features, but is otherwise fully playable. It contains an outfitting overhaul that improves accuracy of all member outfits, optimizations for all MCM menus, the removal of almost all Papyrus code (we are now up to 97.7% C++ code), the inclusion of new Custom Chests which you can use to create custom filters for items, and more.
It's probably safe to save your game with this pre-release, however you may wish to wait for the full release in case anything crops up that would require a dynamic update pass, which is unlikely but not impossible. Thank you for helping me test the next release!
doticu-npc-party v0.9.11-beta
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Displays no longer exit dialogue when talking to the player
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Displays are now more efficient
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Displays are now forcefully enabled.
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Displays now update their outfit immediately, instead of on the timer only
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Displays summoned from an inaccessible cell now teleport behind player after display, instead of staying near the display
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removed a potential crash when trying to display an unloaded member
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fixed hotkeys not registering correctly
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fixed retreat not registering correctly
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added worldspace, location, and cell names to mcm_member menu stats
doticu-npc-party v0.9.10-beta
Fixes four potential CTDs:
- when looking up the default outfit
- when a blank weapon is erroneously in a member's outfit
- when uncloning a mannequin while talking to them
- when uncloning a mannequin before removing them from expo
Mannequins and Paralyzed are now properly ghosted/unghosted (meaning you can't hit them)
Removed the Member_t::On_Load event, which is no longer needed, and use to cause trouble sometimes.
Expo hall now checks its array of mannequins On_Load_Mod to remove any invalid members.