-
-
Notifications
You must be signed in to change notification settings - Fork 93
Basic Layout and Panel
Roman Shapiro edited this page Jul 26, 2019
·
20 revisions
Every widget has following properties related to the layout:
Name | Type | Default | Description |
---|---|---|---|
Left/Top | int | 0 | X/Y Addition |
Width/Height | int? | null | Width/Height of the widget, if set to null, then it is automatically calculated |
HorizontalAlignment/VerticalAlignment | enum | Depends on a widget, it's either Stretch or Left/Top | How control is horizontally/vertically aligned in the container |
PaddingLeft/PaddingTop PaddingBottom/PaddingRight | int | 0 | Padding |
GridPositionX/GridPositionY | int | 0 | Position in the grid |
GridSpanX/GridSpanY | int | 1 | Span in the grid |
_Note. Properties which names start with 'Grid' are used only in the Grid container.
The most simple container is Panel. Following MML demonstrates usage of layout properties with it:
<Project>
<Panel>
<TextBlock Text="My Awesome Game" TextColor="#FFA500FF" HorizontalAlignment="Center" />
<VerticalMenu HorizontalAlignment="Center" VerticalAlignment="Center" >
<MenuItem Id="_menuStartNewGame" Text="Start New Game" />
<MenuItem Id="_menuOptions" Text="Options" />
<MenuItem Id="_menuQuit" Text="Quit" />
</VerticalMenu>
</Panel>
</Project>