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Fonts
Roman Shapiro edited this page Jul 17, 2021
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5 revisions
Myra uses FontStashSharp for the text rendering.
Sample code for setting font:
byte[] ttfData = File.ReadAllBytes("DroidSans.ttf");
// Ordinary DynamicSpriteFont
FontSystem ordinaryFontSystem = new FontSystem();
ordinaryFontSystem.AddFont(ttfData);
_label1.Font = ordinaryFontSystem.GetFont(32);
// Stroked DynamicSpriteFont
FontSystemSettings strokedSettings = new FontSystemSettings
{
Effect = FontSystemEffect.Stroked,
EffectAmount = 1
};
FontSystem strokedFontSystem = new FontSystem(strokedSettings);
strokedFontSystem.AddFont(ttfData);
_label2.Font = strokedFontSystem.GetFont(24);
// Blurry DynamicSpriteFont
FontSystemSettings blurrySettings = new FontSystemSettings
{
Effect = FontSystemEffect.Blurry,
EffectAmount = 1
};
FontSystem blurryFontSystem = new FontSystem(blurrySettings);
blurryFontSystem.AddFont(ttfData);
_label3.Font = blurryFontSystem.GetFont(48);
// StaticSpriteFont in AngelCode BMFont Format(https://www.angelcode.com/products/bmfont/)
string fntData = File.ReadAllText("comicSans48.fnt");
_label4.Font = StaticSpriteFont.FromBMFont(fntData, atlasFileName => File.OpenRead(atlasFileName), GraphicsDevice);
It is equivalent to the following MML:
<Project>
<Project.ExportOptions />
<Panel Background="#4BD961FF">
<VerticalStackPanel HorizontalAlignment="Center" VerticalAlignment="Center" >
<Label Text="Hello, World!" Font="DroidSans.ttf:32" />
<Label Text="Hello, World!" Font="DroidSans.ttf:Stroked:1:24" />
<Label Text="Hello, World!" Font="DroidSans.ttf:Blurry:2:48" />
<Label Text="Hello, World!" Font="comicSans48.fnt" />
</VerticalStackPanel>
</Panel>
</Project>
Which would result to the following: