5.28.0.756
- 2025-03-27
What's Changed
- New ConVar:
mp_defuser_allocation
by @wopox1337 in #908 - Support for secondary ammo and extra EF_ flags by @Rafflesian in #934
- Fix excessive punchangle when getting shield shot by @dystopm in #919
- don't send radio message to teammate (if freeforall 1) by @Vaqtincha in #958
- API: Implement
RemoveAllItems
hook by @Javekson in #960 - Implement
game_round_end
andgame_round_freeze_end
triggers by @overl4y in #949 - Add trigger_teleport landmark by @khanghugo in #952
- FIX:
trigger_multiple
restart by @overl4y in #935 - Fix ApplyMultiDamage duplicated call on MultiDamage routine by @dystopm in #946
- Fix
SendDeathMessage
kill rarity flags and transform to VFUNC by @FEDERICOMB96 in #943 - FIX:
NavArea::ComputeApproachAreas()
hang during*.nav
file generation by @wopox1337 in #913 - Fix bot_kill command by @Vaqtincha in #974
- Fix:
ammo
/weapons
respawn behavior by @wopox1337 in #982 - New ConVars:
mp_item_respawn_time
,mp_weapon_respawn_time
,mp_ammo_respawn_time
by @wopox1337 in #983 - API: KickBack function extension by @dystopm in #980
- Fix Shotguns reload flag not getting reset on weapon changing by @dystopm in #993
- Cache ObjectCaps call inside PlayerUse by @dystopm in #991
- New ConVars:
mp_vote_flags
,mp_votemap_min_time
by @dystopm in #990 - FIX: ConVar
mp_kill_filled_spawn
by @Vaqtincha in #1011 - Add
Escape
Scenario for Bot AI with Dynamic Behavior by @Vaqtincha in #1012 - add desc to readme by @Vaqtincha in #1014
- client.cpp: Use macros for pfnPrecacheEvent by @Nord1cWarr1or in #1019
- CI Workflow Refactor and Fixes by @wopox1337 in #1016
- Reset bot morale on new match(game) by @Vaqtincha in #1025
New Contributors
- @Rafflesian made their first contribution in #934
- @khanghugo made their first contribution in #952
Full Changelog: 5.26.0.668...5.28.0.756