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Monitor: Re-register ourself with Machines after the Emulation is changed #130

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When an emulation is loaded from a file, EmulationChanged called only after all the machines have already been deserialized. To ensure we've registered our reset command callback, manually register each existing machine.

Fixes: 160f4d1 ("Initial commit of the Emul8 framework.")

…nged

When an emulation is loaded from a file, EmulationChanged called only
after all the machines have already been deserialized. To ensure we've
registered our reset command callback, manually register each existing
machine.

Fixes: 160f4d1 ("Initial commit of the Emul8 framework.")
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