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Fix eslint warnings
1 parent 6da38db commit cd75249

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+7
-8
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1 file changed

+7
-8
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modules/draw/TPiePainter.mjs

Lines changed: 7 additions & 8 deletions
Original file line numberDiff line numberDiff line change
@@ -50,20 +50,20 @@ class TPiePainter extends ObjectPainter {
5050
moveStart(x, y) {
5151
if ((!x && !y) || !this.#slices || !this.#rx || !this.#ry)
5252
return;
53-
let angle = Math.atan2(y/this.#ry, x/this.#rx);
53+
let angle = Math.atan2(y / this.#ry, x / this.#rx);
5454

5555
while (angle < 0.5 * Math.PI)
5656
angle += 2 * Math.PI;
5757

5858
const pie = this.getObject(),
59-
len = Math.sqrt((x/this.#rx)**2 + (y/this.#ry)**2),
59+
len = Math.sqrt((x / this.#rx) ** 2 + (y / this.#ry) ** 2),
6060
slice = this.#slices.find(elem => {
6161
return ((elem.a1 < angle) && (angle < elem.a2)) ||
6262
((elem.a1 < angle + 2 * Math.PI) && (angle + 2 * Math.PI < elem.a2));
6363
});
6464

6565
// kind of cursor shown
66-
this.#mode = ((len > 0.95) && (x > this.#rx*0.95) && this.options.is3d) ? 'n-resize': ((slice && len < 0.7) ? 'grab' : 'w-resize');
66+
this.#mode = ((len > 0.95) && (x > this.#rx * 0.95) && this.options.is3d) ? 'n-resize' : ((slice && len < 0.7) ? 'grab' : 'w-resize');
6767

6868
this.#movex = x;
6969
this.#movey = y;
@@ -82,7 +82,6 @@ class TPiePainter extends ObjectPainter {
8282
this.#angle0 = angle;
8383
this.#offset0 = pie.fAngularOffset;
8484
}
85-
8685
}
8786

8887
/** @summary drag handler
@@ -94,12 +93,12 @@ class TPiePainter extends ObjectPainter {
9493
const pie = this.getObject();
9594

9695
if (this.#mode === 'grab') {
97-
const len = Math.sqrt((this.#movex/this.#rx)**2 + (this.#movey/this.#ry)**2);
98-
pie.fPieSlices[this.#slice].fRadiusOffset = Math.max(0, this.#offset0 + 0.25*(len - this.#angle0));
96+
const len = Math.sqrt((this.#movex / this.#rx) ** 2 + (this.#movey / this.#ry) ** 2);
97+
pie.fPieSlices[this.#slice].fRadiusOffset = Math.max(0, this.#offset0 + 0.25 * (len - this.#angle0));
9998
} else if (this.#mode === 'n-resize')
10099
pie.fAngle3D = Math.max(5, Math.min(85, this.#angle0 + (this.#movey - this.#offset0) / this.#padh * 180));
101100
else {
102-
const angle = Math.atan2(this.#movey/this.#ry, this.#movex/this.#rx);
101+
const angle = Math.atan2(this.#movey / this.#ry, this.#movex / this.#rx);
103102
pie.fAngularOffset = this.#offset0 - (angle - this.#angle0) / Math.PI * 180;
104103
}
105104

@@ -114,7 +113,7 @@ class TPiePainter extends ObjectPainter {
114113

115114
const pie = this.getObject();
116115

117-
let exec = '';
116+
let exec;
118117

119118
if (this.#mode === 'grab')
120119
exec = `SetEntryRadiusOffset(${this.#slice},${pie.fPieSlices[this.#slice].fRadiusOffset})`;

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