You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Added: Party members leveling up can now be disabled in the fo1_settings.ini file.
Fixed: Killing raiders in random encounter maps would increase the raiders town reputation (since town reputation is not a thing in original Fo1, it had no influence on gameplay).
Fixed: Merchant caravan cars in encounters could randomly overlap. Added a minimum spawn distance from each other.
Fixed: Operations to increase SPECIAL attributes at the Brotherhood of Steel would advance too much time.
Fixed: Peasants in coast and Shady Sands encounter could potentially spawn with wrong AI package.
Tweaked: Added another fail-safe for the locked Garret fridge in Necropolis.
Tweaked: Added fail-safe to Harold and Beth dialog to not accidentally reset the Hub Deathclaw status after the player already killed it before in a random encounter.
Tweaked: Changed ProcessorIdle to 1 in the ddraw.ini file by default, for better compatibility with modern hardware out of the box.