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Fallout1in2 v1.14.3688

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@antalaskaya antalaskaya released this 02 Sep 09:46
· 15 commits to master since this release
154582b

v1.14.3688

  • Sfall has been updated to 4.4.7.1
  • Added: Auto-push feature for party members.
  • Fixed: "Kill Killian"-quest marker wouldn't show up.
  • Fixed: Encounter spawn positions for city maps 2 to 5 have been adjusted to more resemble the original Fo1 spawn points (Fo1 only has a single city encounter map).
  • Fixed: Garret's fridge would still not close correctly.
  • Fixed: Generic Guard A in encounters would float in gray text while it should be green (original Fo1).
  • Fixed: Invisible Vasquez (cut-content party member in Junktown) would occasionally open doors.
  • Fixed: Missing invisible blockers on car scenery in City4 encounter map.
  • Fixed: Players with INT < 4 wouldn't get moved to the V13 library after returning the water chip to the Overseer.
  • Fixed: Removed Cat's Paw magazine from Shady Sands map (was added by Fixt for some reason).
  • Fixed: The Special Encounters mechanic has been moved into script and is now selecting maps with the same chances as in original Fo1.
  • Fixed: The position of the roaming deathclaws in the Boneyard will reset after some time has passed to prevent rare out-of-bounds issue.
  • Fixed: Typo in Irwin dialog.
  • Fixed: Using the stealing skill on the disabled Mr Handy in Mariposa would print an error-message.
  • Fixed: Vault 13 Town/World interface entry points would disable already after just destroying either the Cathedral or Mariposa.
  • Tweaked: "Glow" and "Vats" mountain encounter table chances are reduced (this was a Fixt addition). If the roll fails, the original "Vault" table is used instead.
  • Tweaked: Cavern / Mine encounter spawn chance increases slightly if the player has the Explorer perk.
  • Tweaked: City encounter tables are closer to original Fo1 again. Removed the Boneyard table that was added with Fixt and merged reasonable tweaks into the default City encounter table to reduce code bloat.
  • Tweaked: Desert, Coast, and Mountain encounter tables overhauled. Lots of Fixt changes have either been reverted to how they were in Fo1, or put behind the fixt_enabled setting in the fo1_settings.ini file.
  • Tweaked: Improved the eyebot companion script and dialog a little bit for clarity. It can also be repaired with tools now.
  • Tweaked: Meat Jerky item is a "drug" now and can be used in the same way as iguana-on-a-stick (item itself doesn't show up in regular gameplay with one single, very rare exception).
  • Tweaked: Necropolis desert encounters are mostly changed back to the original Fo1 version. Bigger changes are now behind the Fixt-toggle option in the fo1_settings.ini file.
  • Tweaked: Super mutant patrols in the mountains around Mariposa will be smaller now (was a Fixt addition, tweaked for better vanilla compatibility).
  • Tweaked: Using a crowbar to open locks now has the chance to break it (using improved crowbar code by RPU).
  • Tweaked: When getting kicked out by Hightower in the Hub, the whole party will be moved out of the house now, not just the player.
  • Tweaked: fo1_settings.ini file text descriptions a little for clarity.