Resolve system ordering ambiguities #102
Merged
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When setting
ScheduleBuildSettings::ambiguity_detectionI noticed a few warnings for ambiguities between systems in this crate. This PR fixes them.The main conflict was on
TextUiWriterwhich requires mutable access to several text components.blink_cursor,show_hide_cursor,update_colorall update the cursor color so I declared a deterministic run order. In the other cases they set different properties of the text so I marked them as ambiguous. I also marked systems which use the text value or cursor timer as dependant on thekeyboardsystem which sets those components.