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Improve precision of Duration-float operations #150933
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eggyal
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quaternic
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quaternic
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Reminder, once the PR becomes ready for a review, use |
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No, some corner cases are not quite right here. I'll add some more tests and push a fix. @rustbot author |
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Rather than convert Duration to a float in order to multiply or divide by a floating point number, which entails a loss of precision, we instead represent both operands as u128 nanoseconds and perform integer arithmetic thereupon.
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Rather than convert Duration to a float in order to multiply or divide by a floating point number, which entails a loss of precision, we instead represent both operands as u128 nanoseconds and perform integer arithmetic thereupon.
This improvement in precision affects some of the documented examples.
Given that these methods have been stabilised, is it a breaking change to affect their output? If so, this PR obviously cannot be merged as-is: we might instead need to create new methods for this more precise calculation (and possibly deprecate the existing ones).
Fixes #149794
r? libs-api