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Use android-activity's show_soft_input to summon the keyboard. #3993

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Nov 13, 2024
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1 change: 1 addition & 0 deletions src/changelog/unreleased.md
Original file line number Diff line number Diff line change
Expand Up @@ -59,6 +59,7 @@ changelog entry.
- Implement `Clone`, `Copy`, `Debug`, `Deserialize`, `Eq`, `Hash`, `Ord`, `PartialEq`, `PartialOrd`
and `Serialize` on many types.
- Add `MonitorHandle::current_video_mode()`.
- On Android, the soft keyboard can now be shown using `Window::set_ime_allowed`.
- Add basic iOS IME support. The soft keyboard can now be shown using `Window::set_ime_allowed`.
- Add `ApplicationHandlerExtMacOS` trait, and a `macos_handler` method to `ApplicationHandler` which returns a `dyn ApplicationHandlerExtMacOS` which allows for macOS specific extensions to winit.
- Add a `standard_key_binding` method to the `ApplicationHandlerExtMacOS` trait. This allows handling of standard keybindings such as "go to end of line" on macOS.
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8 changes: 7 additions & 1 deletion src/platform_impl/android/mod.rs
Original file line number Diff line number Diff line change
Expand Up @@ -925,7 +925,13 @@ impl CoreWindow for Window {

fn set_ime_cursor_area(&self, _position: Position, _size: Size) {}

fn set_ime_allowed(&self, _allowed: bool) {}
fn set_ime_allowed(&self, allowed: bool) {
if allowed {
self.app.show_soft_input(true);
} else {
self.app.hide_soft_input(true);
}
}

fn set_ime_purpose(&self, _purpose: ImePurpose) {}

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