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@rye-portfolio

Rye's Portfolio

Hello !

Welcome to Rye's comprehensive software portfolio! It's a lot, and there's more under the surface.

Coursework from North Carolina State University

Samples of classwork are private but available upon request.

  • Software Engineering. (CSC326)

    • Drafted requirements for, implemented, and tested a mobile order pickup site
    • Collaboration between a 6-person team on GitHub using Issues, Pull Requests, Projects, and Wikis
    • Test-driven development constituting 90% line coverage and 70% method coverage
    • Backend: Java on Spring Boot + Maven with Lombok library and Jakarta ORM
    • Frontend: Javascript on React + Vite
  • Data Structures & Algorithms. (CSC316)

    • Demonstrated knowledge of Javadoc and unit, integration, and system testing with command-line programs
    • Benchmarked performance of 2 networking algorithms and charted their performance in terms of O(g(n))
  • Computer Organization & Assembly Language. (CSC236)

    • Demonstrated knowledge of low-level concepts like CPU caching, linkage, and addressing/allocating to stack/heap
    • Compiled 8086 assembly code for MS-DOS for 9 algorithms including maze-solving, Salamin-Brent, and decompression
  • C & Software Tools. (CSC230)

    • Practiced safe handling of input, pointers, strings, buffers, and overflowing arithmetic
    • Implemented command-line programs with quality-assurance unit testing and code coverage reports
  • Intro to Robot Motion Planning. (CSC495-RMP)

    • Coded in Python on ROS2 with FCL library and RViz visualizer
    • Implemented and tested inverse kinematics, trajectory generation, GJK collision detection, and RRT pathfinding
  • Intro to Responsible Machine Learning. (CSC495-RML)

    • Experimented in Python on Colab with PyTorch library
    • Discussed attributes of ML trustworthiness and safety, the ML lifecycle, data sourcing and ethics, and algorithmic bias

Collaborative projects

  • tModLoader port to .NET Core and FNA. (repo)

    • Collaborated with four primary developers of tModLoader (#50 for daily users on Steam with over 60 million downloads)
    • Ported tModLoader from .NET Framework XNA to .NET Core 3.1 FNA over 8 months
    • Improved portability and let modders use modern C# language features and .NET Core libraries
  • Rain World custom game object library. (TODO repo)

    • Addressed gap in mod compatibility with a FOSS code library to define custom game objects and creatures
    • Maintained over multiple breaking-change updates with help from community contributions; now community standard
  • Rain World input configuration library. (TODO repo)

    • Addressed inability for plugin creators to create custom, configurable controls
    • Designed and implemented a FOSS dependency that beautifies and standardizes game input, now used by multiple mods
    • Maintained solely by community contributions and forks

Independent projects

  • Sample ASP.NET Core project. (repo)

    • C# 12 on .NET 8 with ASP.NET Core library
    • Consumes a stock API, performs basic data analysis on the response, and exposes data as new REST API
  • Rain World plugin loader. (TODO repo)

    • Developed and maintained mod loader client, daemon, server, and database. Semver and REST compliant
    • Client: Interfaces with user directly. Unity C# with Futile framework on .NET Framework 3.5
    • Daemon: Uploads, downloads, and patches plugins; Auto-updates. C# on .NET 5
    • Server: Exposes API to list, get, and post plugins; Auto-uploads from GitHub releases. Rust with Rocket framework
    • Hosted for free with 98% uptime using railway.com and MongoDB
  • Rain World multiplayer injection. (TODO repo)

    • Explored lag compensation and server-client authority (client-side physics interpolation with server validation)
    • Injected game with BepInEx to make it into a headless terminal or daemon capable of serving multiple clients
  • Rain World quality-of-life plugins. (multiple repos)

    • Addressed multiple game features that needed polishing
    • Created game rules, dev console, object persistence, and accessibility controls/features
  • .NET assembly parser and patcher. (TODO repo, 'read' breach)

    • Implementing an idiomatic Rust library to inspect and modify .NET assemblies from official Microsoft spec
    • Designed bottom-up to be performant, thread-safe, memory-safe, and foolproof with extensive documentation
    • Run entirely on the stack

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    Sample ASP.NET Core project that consumes and exposes a stock API

    C#

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