Always use SVG mipmaps that match or exceed the skins' screen-space size #649
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Resolves
Resolves #533
Resolves #620
Proposed Changes
This PR changes the SVG mipmap logic to always use a mipmap with a greater or equal resolution to that of the sprite as displayed on-screen.
Reason for Changes
This makes vector sprites appear less blurry.
Test Coverage
To be tested manually