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Update README
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senseiwells committed Feb 17, 2024
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Expand Up @@ -180,6 +180,7 @@ After you boot the server a new file will be generated in the path
| `"pause_unloaded_chunks"` | <p> If an area of chunks is being recorded and the area is unloaded and this is set to `true` then the replay will pause the recording until the chunks are loaded again. </p> <p> If set to false the chunks will be recorded as if they were loaded. </p> |
| `"pause_notify_players"` | <p> If `pause_unloaded_chunks` is enabled and this is enabled then when the recording for the chunk area is paused or resumed all online players will be notified. </p> |
| `"restart_after_max_file_size"` | <p> If a max file size is set and this limit is reached then the replay recording will automatically restart creating a new replay file. </p> |
| `"include_compressed_in_status"` | <p> Includes the compressed file size of the replays when you do `/replay status`, for long replays this may cause the status message to take a while to be displayed, so you can disable it. </p> |
| `"fix_carpet_bot_view_distance"` | <p> If you are recording carpet bots you want to enable this as it sets the view distance to the server view distance. Otherwise it will only record a distance of 2 chunks around the bot. |
| `"ignore_sound_packets"` | <p> If you are recording a large area for a timelapse it's unlikely you'll want to record any sounds, these can eat up significant storage space. </p> |
| `"ignore_light_packets"` | <p> Light is calculated on the client as well as on the server so light packets are mostly redundant. </p> |
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Expand Up @@ -56,7 +56,7 @@ class ReplayConfig {
@SerialName("restart_after_max_file_size")
var restartAfterMaxFileSize = false

@SerialName("include_compressed_replay_size_in_status")
@SerialName("include_compressed_in_status")
var includeCompressedReplaySizeInStatus = true

@SerialName("pause_unloaded_chunks")
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