A Text based Adventure Game.
Made for the Gamedev.js game jam
This game is a text-based adventure game, it is an escape game where the player has to escape from a burning house. The time component is implemented through a gauge bar showing what percentage of the house is filled with smoke. The player has to escape the house before it gets filled by smoke.
There is a time constraint, the player has to get out as fast as possible.
You wake up in your bed, in your house. There's something unusual; you're smelling something strange, it's smoke. Suddenly, you realize that your house is on fire. You get up and start looking for a way to escape the burning house.
Hurry up, get out of the house before it gets filled with smoke.
https://sessokosga.itch.io/fire-escape-monogame
You interact in the game by imputing commands.
Commands | Description |
---|---|
start | start the game |
credits | open credits |
west (w) | go to west |
south (s) | go to south |
east (e) | go to east |
north (n) | go to north |
take X | add object X to the inventory |
use X | use object x |
desc X | describe object X |
describe X | describe object X |
Test project for xna Blazor
This is a testbed for BlazorGL platform of the KNI framework.
To build the content you must install the SDK. The SDK includes VS2022 templates, including one for BlazorGL.