Releases: sfall-team/sfall
Releases · sfall-team/sfall
sfall 4.3.6
Changelog:
- Minor code fixes and improvements to sfall and engine functions
- Fixed UseWalkDistance having no effect when trying to use a ladder
- Fixed
float_msg
script function not setting the purple or black text color correctly - Changed mode 1 of NPC combat control mod to require sfall debugging mode to control all critters in combat
- Added a fix for NPC stuck in a loop of reloading the solar scorcher when out of ammo
- Added an option to NPC combat control mod to allow the player to gain a positive reputation while controlling other critters
- Added a boundary check to
set_terrain_name
script function - New script function:
get_terrain_name
sfall 3.8.36
Changelog:
- Minor code fixes and improvements to sfall and engine functions
- Fixed UseWalkDistance having no effect when trying to use a ladder
- Fixed
float_msg
script function not setting the purple or black text color correctly - Changed mode 1 of NPC combat control to require sfall debugging mode to control all critters in combat
- Added a fix for NPC stuck in a loop of reloading the solar scorcher when out of ammo
- Added a boundary check to
set_terrain_name
script function - New script function:
get_terrain_name
sfall 4.3.5
Changelog:
- HRP: Fixed movie subtitles not showing up when MOVIE_SIZE=1 with certain combinations of screen and movie aspect ratios
- HRP: Disabled IFACE_BAR_WIDTH and SCALE_BUTTONS_AND_TEXT_MENU for a modified
fallout2.exe
with Chinese/Japanese support to prevent garbled text - HRP: Added support for SPLASH_SCRN_TIME option in
f2_res.ini
- Fixed the handling of obsolete script functions that are still recognized by script compiler and decompiler
- Fixed NPC combat control mod not redrawing the interface bar properly when it's the player's turn again
- Improved the fix for updating the maximum HP stat of critters on the map when loaded for the first time
- Removed DivisionOperatorFix from
ddraw.ini
because there is little reason to turn it off - Removed ComputeSprayMod from
ddraw.ini
. Now ComputeSpray_* options no longer require a master switch - Added a fix for a crash when the player equips a weapon overloaded with ammo
- Added a fix for being able to use the 'Push' action on members of the player's team in combat when they are knocked down
- Added missing sounds to the markers on the world map interface (similar to Fallout 1, from Ghosthack)
sfall 3.8.35
Changelog:
- Fixed the handling of obsolete script functions that are still recognized by script compiler and decompiler
- Improved the fix for updating the maximum HP stat of critters on the map when loaded for the first time
- Removed DivisionOperatorFix from
ddraw.ini
because there is little reason to turn it off - Removed ComputeSprayMod from
ddraw.ini
. Now ComputeSpray_* options no longer require a master switch - Added a fix for a crash when the player equips a weapon overloaded with ammo
- Added a fix for being able to use the 'Push' action on members of the player's team in combat when they are knocked down
- Added missing sounds to the markers on the world map interface (similar to Fallout 1, from Ghosthack)
sfall 4.3.4
Changelog:
- HRP: Fixed a few issues with the main menu
- HRP: Added support for LocalMapXLimit/LocalMapYLimit options in
ddraw.ini
- Removed FadeBackgroundMusic option because the fix in 4.3.3 doesn't work reliably in all cases
- Added a fix for being unable to plant items on non-biped critters with the 'Barter' flag set (e.g. Skynet and Goris)
- Updated the ammo ini loader mod in the modders pack
sfall 3.8.34
Changelog:
- Minor fixes to LocalMapXLimit/LocalMapYLimit options and the built-in item highlighting
- Removed FadeBackgroundMusic option because the fix in 3.8.33 doesn't work reliably in all cases
- Added a fix for being unable to plant items on non-biped critters with the
Barter
flag set (e.g. Skynet and Goris) - Updated the ammo ini loader mod in the modders pack
sfall 4.3.3.1
Maintenance release for sfall 4.3.3.
Changelog:
- HRP: Fixed a possible crash in combat when enabling EXTRA_WIN_MSG_CHECKS
- HRP: Fixed broke console messages when enabling ConsoleOutputPath
- HRP: Fixed the main menu still being stretched when MAIN_MENU_SIZE=0
- Fixed a bug introduced in 4.3.1 that caused the game to print an incorrect item name in some cases
- Fixed screenshots for DX9 graphics modes. Now the screenshots are saved in PNG format when in DX9 mode
- Improved the functionality of AllowDShowMovies. Now you can take screenshots and press any key to skip AVI movies
- Added a tweak to prevent 'Failure initializing input devices' error for built-in HRP/DX9 windowed mode
sfall 3.8.33.1
Maintenance release for sfall 3.8.33.
Changelog:
- Backported the code injection system for game hooks from 4.1. In previous versions, the code of game hooks was always executed even if there was no corresponding hook script. Now the code of a game hook is only injected into the game when the corresponding hook script exists
- Fixed a bug introduced in 3.8.31 that caused the game to print an incorrect item name in some cases
- Fixed screenshots for DX9 graphics modes. Now the screenshots are saved in PNG format when in DX9 mode
- Improved the functionality of AllowDShowMovies. Now you can take screenshots and press any key to skip AVI movies
- Added a tweak to prevent 'Failure initializing input devices' error for DX9 windowed mode
sfall 4.3.3
Changelog:
- Implemented an integrated High Resolution Patch mode, which has almost the same functionality as the original hi-res patch and has better integration with sfall's graphics features/improvements
- Fixed a bug introduced in 4.3.1 that broke the fix for party members with drug addictions
- Fixed a bug introduced in 4.3.1 that caused AI to be unable to use some weapons
- Fixed a bug introduced in 4.3.1 that caused the music not to be played after loading a saved game on the same map
- Fixed critical bugs in FadeBackgroundMusic that caused crashes in various situations
- Fixed incorrect display of name and damage values for unarmed attacks in the inventory in some cases
- Fixed the black screen issue in DX9 mode when returning to the game after using
Alt+Tab
- Fixed the mouse cursor lag in the save/load game screens
- Fixed broken object descriptions for a modified
fallout2.exe
with Chinese/Japanese support - Fixed and expanded the mouse drop area for the PC's and NPC's inventory on the barter screen
- Changed the 'Radiated' on the character screen to be highlighted in gray when the player still has an impending radiation effect
- Changed SkipCompatModeCheck to not require sfall debugging mode
- Removed UseCommandLine from
ddraw.ini
. Now sfall will always check command line arguments for another ini file - Removed ArraysBehavior and RemoveWindowRounding from
ddraw.ini
because there is little reason to turn them off - Removed SkipSizeCheck from
ddraw.ini
and the executable file size check from sfall - Removed the dependency on
d3dcompiler_43.dll
for DX9 graphics modes - Added a fix for incorrect value of the limit number of floating text messages
- Added a tweak to allow printing new floating text messages when their limit is exceeded
- Added a debug option to set up a key to toggle the display of the hex grid on the map on or off (like in the mapper)
sfall 3.8.33
Changelog:
- Code refactoring for the script extender to improve the error handling in script functions
- Fixed a bug introduced in 3.8.31 that broke the fix for party members with drug addictions
- Fixed a bug introduced in 3.8.31 that caused AI to be unable to use some weapons
- Fixed a bug introduced in 3.8.31 that caused the music not to be played after loading a saved game on the same map
- Fixed critical bugs in FadeBackgroundMusic that caused crashes in various situations
- Fixed incorrect display of name and damage values for unarmed attacks in the inventory in some cases
- Fixed the black screen issue in DX9 mode when returning to the game after using
Alt+Tab
- Fixed the mouse cursor lag in the save/load game screens
- Fixed and expanded the mouse drop area for the PC's and NPC's inventory on the barter screen
- Changed the 'Radiated' on the character screen to be highlighted in gray when the player still has an impending radiation effect
- Changed SkipCompatModeCheck to not require sfall debugging mode
- Removed UseCommandLine from
ddraw.ini
. Now sfall will always check command line arguments for another ini file - Removed ArraysBehavior and RemoveWindowRounding from
ddraw.ini
because there is little reason to turn them off - Removed SkipSizeCheck from
ddraw.ini
and the executable file size check from sfall - Removed the dependency on
d3dcompiler_42.dll
for DX9 graphics modes - Added a fix for incorrect value of the limit number of floating text messages
- Added a tweak to allow printing new floating text messages when their limit is exceeded
- Added a debug option to set up a key to toggle the display of the hex grid on the map on or off (like in the mapper)