Releases: sfall-team/sfall
Releases Β· sfall-team/sfall
sfall 4.4.8
Changelog:
- HRP: Fixed a crash and a visual glitch in the interface bar at ultrawide resolutions
- HRP: Fixed splash screen display when the file is packed in an uncompressed .dat file
- Fixed incorrect mnemonic names in script dumps generated by the script decompiler (
int2ssl.exe
in the modders pack) - Added a fix for a crash when an encounter between two groups fighting each other fails to spawn one group
- Added a fix to use the
art\splash\
directory as the fallback for loading splash screens for non-English languages - Added a fix for the game not applying the mouse sensitivity setting correctly in certain cases
- Added a fix for file seeking in uncompressed .dat files
- Added an option to disable the engine's processing of Arroyo-related events
- Added support for switching to alternate keyboard character codes (from Crafty)
sfall 3.8.48
Changelog:
- Fixed incorrect mnemonic names in script dumps generated by the script decompiler (
int2ssl.exe
in the modders pack) - Added a fix for a crash when an encounter between two groups fighting each other fails to spawn one group
- Added a fix to use the
art\splash\
directory as the fallback for loading splash screens for non-English languages - Added a fix for the game not applying the mouse sensitivity setting correctly in certain cases
- Added a fix for file seeking in uncompressed .dat files
- Added an option to disable the engine's processing of Arroyo-related events
- Added support for switching to alternate keyboard character codes (from Crafty)
sfall 4.4.7
Changelog:
- Fixed potential undefined behavior in FullItemDescInBarter
- Fixed the behavior of
break
statement in script compiler and decompiler (compile.exe
andint2ssl.exe
in the modders pack) - Improved the fix for removing floating text messages on the map when moving to another map or elevation
- Improved the error handling for missing main .dat files
- Removed glass glare from the 'Use Inventory Item On' window to match other game interfaces
- Added a fix for a crash when a critter with a powered melee/unarmed weapon runs out of ammo and there is ammo nearby
- Added a fix to prevent a potential crash when using skills on non-critter objects
- Added a fix for the duplicate click sound for the 'Done' button in the 'Move Items' and 'Set Timer' windows
- Added a few fixes for slightly misaligned buttons in the pipboy, character screen, and barter screen
- Added missing sounds to the 'Done' and 'Cancel' buttons in the 'Custom' disposition of the combat control panel
- Added lowercase
a
as a hotkey for the 'Take All' button (previously only uppercaseA
)
sfall 3.8.47
Changelog:
- Fixed potential undefined behavior in FullItemDescInBarter
- Fixed the behavior of
break
statement in script compiler and decompiler (compile.exe
andint2ssl.exe
in the modders pack) - Improved the fix for removing floating text messages on the map when moving to another map or elevation
- Improved the error handling for missing main .dat files
- Removed glass glare from the 'Use Inventory Item On' window to match other game interfaces
- Added a fix for a crash when a critter with a powered melee/unarmed weapon runs out of ammo and there is ammo nearby
- Added a fix to prevent a potential crash when using skills on non-critter objects
- Added a fix for the duplicate click sound for the 'Done' button in the 'Move Items' and 'Set Timer' windows
- Added a few fixes for slightly misaligned buttons in the pipboy, character screen, and barter screen
- Added missing sounds to the 'Done' and 'Cancel' buttons in the 'Custom' disposition of the combat control panel
- Added lowercase
a
as a hotkey for the 'Take All' button (previously only uppercaseA
)
sfall 4.4.6.1
Maintenance release for sfall 4.4.6.
Changelog:
- The compatibility mode check now targets only unsupported Windows versions
- Changed the way ProcessorIdle works to prevent conflicts with CPU_USAGE_FIX option in
f2_res.ini
- Added a fix to prevent out-of-bounds selection in the file list when loading a character file
- Added a fix to remove visible newline control characters
\n
when examining items in the barter screen
Note:
- If you're experiencing mouse cursor freezing on the save/load screens or the world map in Windows 11, try setting ProcessorIdle=1 in
ddraw.ini
or CPU_USAGE_FIX=1 inf2_res.ini
.
sfall 3.8.46.1
Maintenance release for sfall 3.8.46.
Changelog:
- The compatibility mode check now targets only unsupported Windows versions
- Changed the way ProcessorIdle works to prevent conflicts with CPU_USAGE_FIX option in
f2_res.ini
- Added a fix to prevent out-of-bounds selection in the file list when loading a character file
- Added a fix to remove visible newline control characters
\n
when examining items in the barter screen
Note:
- If you're experiencing mouse cursor freezing on the save/load screens or the world map in Windows 11, try setting ProcessorIdle=1 in
ddraw.ini
or CPU_USAGE_FIX=1 inf2_res.ini
.
sfall 4.4.6
Changelog:
- Fixed a bug introduced in 4.3.1 that broke the debug message about a missing critter art file
- Fixed an issue where an item with a unique ID in the inventory had its ID reset by a non-unique item
- Restored the position of the ammo bar when ALTERNATE_AMMO_METRE=0 in
f2_res.ini
- Improved the fix for the display issue in the pipboy when the automap list is too long
- Improved the compatibility mode check for newer Windows
- Changed PipBoyAvailableAtGameStart option and
set_pipboy_available
script function to no longer modify the vault suit movie state - Added a fix for the main menu music not stopping when replaying the intro
- Added a fix for display issues when highlighting a multiline dialogue option
- Added a fix for the incorrect message being displayed when attempting to repair a dead robot
- Added a fix for the double click sound when selecting a location in the Status section of the pipboy
- Added a fix for extra hidden buttons below the location list in the Status section of the pipboy
- Added a fix for map lighting from Night Vision perk not updating when loading a saved game
- Added a fix for an animation glitch when death animations and combat start simultaneously
- Added a fix to prevent the game from hanging when reloading a weapon overloaded with ammo via the interface bar
- Added a few fixes for issues related to weapons with negative ammo
- Added a tweak to replace death animations on critters with single-frame variants on map load
- Added more options for tweaking some engine perks to the perks ini file
- Reduced the green tone of the message window on the interface bar for text clarity
sfall 3.8.46
Changelog:
- Fixed a bug introduced in 3.8.31 that broke the debug message about a missing critter art file
- Fixed an issue where an item with a unique ID in the inventory had its ID reset by a non-unique item
- Restored the position of the ammo bar when ALTERNATE_AMMO_METRE=0 in
f2_res.ini
- Improved the fix for the display issue in the pipboy when the automap list is too long
- Improved the compatibility mode check for newer Windows
- Changed PipBoyAvailableAtGameStart option and
set_pipboy_available
script function to no longer modify the vault suit movie state - Added a fix for the main menu music not stopping when replaying the intro
- Added a fix for display issues when highlighting a multiline dialogue option
- Added a fix for the incorrect message being displayed when attempting to repair a dead robot
- Added a fix for the double click sound when selecting a location in the Status section of the pipboy
- Added a fix for extra hidden buttons below the location list in the Status section of the pipboy
- Added a fix for map lighting from Night Vision perk not updating when loading a saved game
- Added a fix for an animation glitch when death animations and combat start simultaneously
- Added a fix to prevent the game from hanging when reloading a weapon overloaded with ammo via the interface bar
- Added a few fixes for issues related to weapons with negative ammo
- Added a tweak to replace death animations on critters with single-frame variants on map load
- Added more options for tweaking some engine perks to the perks ini file
- Reduced the green tone of the message window on the interface bar for text clarity
sfall 4.4.5.1
Maintenance release for sfall 4.4.5.
Changelog:
- HRP: Fixed the behavior of IFACE_BAR_WIDTH for a modified
fallout2.exe
with Chinese/Japanese support - Fixed a bug in XPTable that caused leveling issues with Here and Now perk
- Disabled unnecessary selfrun file creation in the recording mode (autoplay has been disabled in 4.3)