Releases
v4.4.6
Changelog:
Fixed a bug introduced in 4.3.1 that broke the debug message about a missing critter art file
Fixed an issue where an item with a unique ID in the inventory had its ID reset by a non-unique item
Restored the position of the ammo bar when ALTERNATE_AMMO_METRE=0 in f2_res.ini
Improved the fix for the display issue in the pipboy when the automap list is too long
Improved the compatibility mode check for newer Windows
Changed PipBoyAvailableAtGameStart option and set_pipboy_available
script function to no longer modify the vault suit movie state
Added a fix for the main menu music not stopping when replaying the intro
Added a fix for display issues when highlighting a multiline dialogue option
Added a fix for the incorrect message being displayed when attempting to repair a dead robot
Added a fix for the double click sound when selecting a location in the Status section of the pipboy
Added a fix for extra hidden buttons below the location list in the Status section of the pipboy
Added a fix for map lighting from Night Vision perk not updating when loading a saved game
Added a fix for an animation glitch when death animations and combat start simultaneously
Added a fix to prevent the game from hanging when reloading a weapon overloaded with ammo via the interface bar
Added a few fixes for issues related to weapons with negative ammo
Added a tweak to replace death animations on critters with single-frame variants on map load
Added more options for tweaking some engine perks to the perks ini file
Reduced the green tone of the message window on the interface bar for text clarity
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