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sfall 4.4.6

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@NovaRain NovaRain released this 20 Mar 14:41

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Changelog:

  • Fixed a bug introduced in 4.3.1 that broke the debug message about a missing critter art file
  • Fixed an issue where an item with a unique ID in the inventory had its ID reset by a non-unique item
  • Restored the position of the ammo bar when ALTERNATE_AMMO_METRE=0 in f2_res.ini
  • Improved the fix for the display issue in the pipboy when the automap list is too long
  • Improved the compatibility mode check for newer Windows
  • Changed PipBoyAvailableAtGameStart option and set_pipboy_available script function to no longer modify the vault suit movie state
  • Added a fix for the main menu music not stopping when replaying the intro
  • Added a fix for display issues when highlighting a multiline dialogue option
  • Added a fix for the incorrect message being displayed when attempting to repair a dead robot
  • Added a fix for the double click sound when selecting a location in the Status section of the pipboy
  • Added a fix for extra hidden buttons below the location list in the Status section of the pipboy
  • Added a fix for map lighting from Night Vision perk not updating when loading a saved game
  • Added a fix for an animation glitch when death animations and combat start simultaneously
  • Added a fix to prevent the game from hanging when reloading a weapon overloaded with ammo via the interface bar
  • Added a few fixes for issues related to weapons with negative ammo
  • Added a tweak to replace death animations on critters with single-frame variants on map load
  • Added more options for tweaking some engine perks to the perks ini file
  • Reduced the green tone of the message window on the interface bar for text clarity