Crash fix: if Voice::startVoice()
fails, clean up immediately
#1321
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If a
Voice
fails to start, it's left asState::cleanMeUp
. However, the main render loop assumes voices are eitherState::idle
orState::playing
, and only checksvoice.toBeCleanedUp()
at the end.There are various ways to fix it (e.g. checking at the top of the main render loop!) but resetting
Voice
s immediately after a failed start also makes them available again to respond to the next incoming trigger.