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Derek Flood edited this page Apr 30, 2023 · 2 revisions

shots/

See the "Naming Conventions" section below for details on the fields that make up a Shot Name.

   anim/

  • animation department: Maya files

    [ShotName] / [ShotName]_anim_[ver]_[artist].ma

    example:

    anim/
      AGM_067_0015/
        AGM_067_0015_anim_v01_jdoe.ma
    

   fx/

  • effects department: Maya files

    maya / [ShotName] / [ShotName]_fx_[ver]_[artist].ma

    example:

    fx/
      maya/
        AGM_067_0015/
          AGM_067_0015_fx_v01_bsmith.ma
    
  • effects department: Houdini files

    houdini / [ShotName] / [ShotName]_fx_[ver]_[artist].hip

    example:

    fx/
      houdini/
        AGM_067_0015/
          AGM_067_0015_fx_v01_bsmith.hip
    

   light/

  • lighting department: Maya files

    maya / [ShotName] / [ShotName]_light_[ver]_[artist].ma

    example:

    light/
      maya/
        AGM_067_0015/
          AGM_067_0015_light_v01_bsmith.ma
    
  • lighting department: Nuke files for slapcomps (note that the version of the Nuke file should echo the corresponding Maya file)

    nuke / [ShotName] / [ShotName]_light_[ver]_[artist].ma

    example:

    light/
      nuke/
        AGM_067_0015/
          AGM_067_0015_light_v01_bsmith.nk
    

   publish/

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