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Shots
Derek Flood edited this page Apr 30, 2023
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2 revisions
See the "Naming Conventions" section below for details on the fields that make up a Shot Name.
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animation department: Maya files
[ShotName] / [ShotName]_anim_[ver]_[artist].ma
example:
anim/ AGM_067_0015/ AGM_067_0015_anim_v01_jdoe.ma
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effects department: Maya files
maya / [ShotName] / [ShotName]_fx_[ver]_[artist].ma
example:
fx/ maya/ AGM_067_0015/ AGM_067_0015_fx_v01_bsmith.ma
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effects department: Houdini files
houdini / [ShotName] / [ShotName]_fx_[ver]_[artist].hip
example:
fx/ houdini/ AGM_067_0015/ AGM_067_0015_fx_v01_bsmith.hip
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lighting department: Maya files
maya / [ShotName] / [ShotName]_light_[ver]_[artist].ma
example:
light/ maya/ AGM_067_0015/ AGM_067_0015_light_v01_bsmith.ma
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lighting department: Nuke files for slapcomps (note that the version of the Nuke file should echo the corresponding Maya file)
nuke / [ShotName] / [ShotName]_light_[ver]_[artist].ma
example:
light/ nuke/ AGM_067_0015/ AGM_067_0015_light_v01_bsmith.nk