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tooling
shearer12345 edited this page Jan 29, 2015
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These lists are non-restrictive, but those off the list of worth check if you want to use them for coursework
##Programming Languages
- C
- C++
- C#
- Java
- Python
- PHP
- JavaScript
##Platforms
- Windows
- Linux
- Mac
- Web-server
- Android
- ios
- PSVita
#Toolkits
##Toolkits - Graphics
- OpenGL (C/C++ Graphics)
- SDL2 / GLFW / SFML / GLUT (C/C++ Graphics support)
- LWJGL (Java wrapper for OpenGL)
- Slick (Sprite Animation library for LWJGL)
- Ogre3D (C++ Graphics Engine)
- LibGDX (Java, multiplatform, including Web, Android, iOS)
##Toolkits - Audio
- OpenAL (Audio library - deprecated)
- FMod
##Toolkits - Games Engines
- XNA / MonoGame (C# Games Framework)
- Panda3D (Python and C++ Games Engine) https://www.panda3d.org/
- PySoy (Python) http://www.pysoy.org/
- Blender Games Engine(3D Modelling + Games Engine) http://wiki.blender.org/index.php/Doc:2.6/Manual/Game_Engine
- JMonkeyEngine (Java Games Engine) http://jmonkeyengine.org/
- PyGame (Python Games Engine - a bit dated) http://pygame.org/news.html
##Toolkits - Games Engines you CANNOT use (for Lincoln Coursework)
- Unity (NO NO NO) http://unity3d.com/
- GameMaker Studio (NO NO NO) https://www.yoyogames.com/studio
- RPG Creator (NO NO NO) http://rpgcreator.net/
- Essentially any tool that lets you AVOID doing programming
- either by doing it for you
- or by likely distracting you into spending too much time on assets