Skip to content

Dynamic Hermits + Resprites #5047

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Open
wants to merge 26 commits into
base: master
Choose a base branch
from

Conversation

generalthrax
Copy link
Contributor

@generalthrax generalthrax commented Jul 7, 2025

About The Pull Request

Sprites by @thearbiber

Adds five new hermit suit sprites replacing the explorer suit, and also converted hermits to use dynamic mob sprites
image
image
Added three new hermit mobs (more to come later):

  • Brawler: Machete with shield
  • Shotgunner: Aggressive guy with gods worst shotgun
  • Lunatic: Idiot with a plastic chair who yells manically so his friends can hear
image

Generalized a lot of the hermit drops to be pretty similar between the different mobs, side-effect of making all the weapon drops a flat 10% compared to Whatever It Was Before

There's currently some fuckery with the icon generation that makes all of one type look the same and drop different bodies on death but I couldn't for the life of me figure it out (luckily current hermits have the same discrepancy so its not terrible i think)

Why It's Good For The Game

Pretty much our only human mobs that dont use dynamic mob icons and they could use a touchup

Changelog

🆑 thearbiber, generalthrax
add: Added new hermit sprites and hermit dynamic mobs
balance: Generalized hermit drops across the board to be pretty similar for all mobs
del: Removed prototype explorer gear
/:cl:

@github-actions github-actions bot added Sprites A bikeshed full of soulless bikes. Code change Watch something violently break. labels Jul 7, 2025
@Maksoplo
Copy link

Maksoplo commented Jul 7, 2025

The 5 Hermit Gangs

@FalloutFalcon
Copy link
Member

If you want them to have the same sprites we could prob refactor the code to allow seeds be passed in so they can come up with the same outfits.

@spookytwirl
Copy link

I like new hermit stuff, but I can't help and be amused at the armor choices here. They look less cobbled together and more like UAC marines, I'd add in some broken visors/masks, hooded scarves and ponchos, to really give in the roughed up look. Those aren't hard to sprite so lmk on discord if you'll need them.
Maybe something like this?
image

@spookytwirl
Copy link

image
Some additional examples, just to sell off the 'this is equipment scrounged off the wild' look, maybe even trick people thinking they're players.

@Imaginos16
Copy link
Member

Imaginos16 commented Jul 8, 2025

Some additional examples, just to sell off the 'this is equipment scrounged off the wild' look, maybe even trick people thinking they're players.

Great concepts! It should work well with dynamic hermits in the future. For now though it's a bit out of scope considering this is a newer spriter I'm training. I'll work on an expansion in the system in the very near future however!

@github-actions github-actions bot added the Merge Conflict Use Git Hooks, you're welcome. label Jul 11, 2025
Copy link
Contributor

This pull request has conflicts, please resolve those before we can evaluate the pull request.

@generalthrax generalthrax marked this pull request as ready for review July 15, 2025 02:43
@generalthrax generalthrax requested review from a team as code owners July 15, 2025 02:43
@github-actions github-actions bot removed the Merge Conflict Use Git Hooks, you're welcome. label Jul 15, 2025
@generalthrax
Copy link
Contributor Author

Ive gotten this to a state that doesnt immeasurably bug me this should be ready

@generalthrax generalthrax requested a review from a team as a code owner July 15, 2025 05:15
@github-actions github-actions bot added Map Change Tile placing is hard. Thank you for your service. Ruin Ruin successfully tested. labels Jul 15, 2025
Copy link
Contributor

This pull request has conflicts, please resolve those before we can evaluate the pull request.

@github-actions github-actions bot added the Merge Conflict Use Git Hooks, you're welcome. label Jul 16, 2025
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Code change Watch something violently break. Map Change Tile placing is hard. Thank you for your service. Merge Conflict Use Git Hooks, you're welcome. Ruin Ruin successfully tested. Sprites A bikeshed full of soulless bikes.
Projects
None yet
Development

Successfully merging this pull request may close these issues.

5 participants