-
-
Notifications
You must be signed in to change notification settings - Fork 580
Dynamic Hermits + Resprites #5047
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
base: master
Are you sure you want to change the base?
Conversation
The 5 Hermit Gangs |
If you want them to have the same sprites we could prob refactor the code to allow seeds be passed in so they can come up with the same outfits. |
Great concepts! It should work well with dynamic hermits in the future. For now though it's a bit out of scope considering this is a newer spriter I'm training. I'll work on an expansion in the system in the very near future however! |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Ive gotten this to a state that doesnt immeasurably bug me this should be ready |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
About The Pull Request
Sprites by @thearbiber
Adds five new hermit suit sprites replacing the explorer suit, and also converted hermits to use dynamic mob sprites


Added three new hermit mobs (more to come later):
Generalized a lot of the hermit drops to be pretty similar between the different mobs, side-effect of making all the weapon drops a flat 10% compared to Whatever It Was Before
There's currently some fuckery with the icon generation that makes all of one type look the same and drop different bodies on death but I couldn't for the life of me figure it out (luckily current hermits have the same discrepancy so its not terrible i think)
Why It's Good For The Game
Pretty much our only human mobs that dont use dynamic mob icons and they could use a touchup
Changelog
🆑 thearbiber, generalthrax
add: Added new hermit sprites and hermit dynamic mobs
balance: Generalized hermit drops across the board to be pretty similar for all mobs
del: Removed prototype explorer gear
/:cl: