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Sifnos-class Mining Cutter #5049
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Remove the start point landmarks
Shutters should be placed over the pre-chargers rather than the engine.
I would give this room a more technical spin. Aside from the techfloor on the very cramped generator and the telecommfloor under the relay, it doesn't feel quite like an engineering room.
Ditto for this room, although I'm not entirely a fan of how it's practically two rooms in one. I feel like you could introduce a subdivision and make the refinery more akin to something like the Scarab. Since you have a paper on relinking the refinery present already, I don't think making a set up that won't auto-configure is out of the question.
Speaking of that paper, please add a notice board and have the paper spawn on it, like how the colossus functions. It's much more soulful than a piece of paper on a table.
Very minor, every other CLIP ship uses a lighter wood for the Captain's Quarters.
Look into making the bodycameras start pre-configured. Fairly sure it's possible.
I would not have the welding fuel start facing the cargo door. It's kinda a meme on the falmouth and it will be here too
The medic should have an explicit area set aside for treatment if they're going to have supplies. Even if it's just a foldout against a wall.
No minuteman stamp, they aren't involved here
Try shrinking the window, moving the shutter control to be directly adjacent to the windows, and adding a secondary control for the cargo bay shutters in here. It'd be good flavor for a master-controller set up.
The other major worry I have is how this will feel
Unsure if the sightlines that the "pillars" create will end up feeling good. This may be another good case for explicit subdivision.
Good work thus far.
This is based on how the Atlas did it. I'm happy to change it, but I figured this is like a CLIP standard or smth (I remember commenting about it on the Atlas PR and it being ignored so I figured it must be one). Same goes for the Arke actually.
I spent a bunch of time trying to make it work, unsuccessfully. I'm guessing because they are technically different rooms (and will be kept as such). Though maybe because there is a wall in-between. I honestly don't know, those things are confusing.
The medic is basically copied from the Arke. They can make their own spot there, they can make it here too.
Read the TODO list! It's a placeholder rn, will be swapped when the MELD one is merged. |
Co-authored-by: Erika Fox <[email protected]> Signed-off-by: Sadhorizon <[email protected]>
Still a standard set by other CLIP ships. I agree with the thought process but I much prefer stuff is in-line with one another.
Yeah, no. I like this setup a lot and am not planning to change it anytime soon. It's one of the more distinct areas on this ship and I do not see any issues with it. I'm not going to count issues with ancient code as one either.
I also don't really see any issues here. It's overall a small room, it's detailed as is with catwalks, some depth near the engines and the tiles under machinery. I think some tiles can just be empty, without much clutter. Less is more sometimes. |
It's not universally followed, and is something we're trying to avoid. |
If you aren't interested in addressing the reviews left then the ship won't be merged. Mind the bluntness but mapping is collaborative effort and the maptainers exist to help you create the best version of your map. Not to dig in and argue with you. |
I would really appreciate a review that can't be boiled down to "I don't like how this looks, please change it." I have adressed all the real gameplay concerns (minus the medic one, still thinking about the solution). I do not see any other issues. |
I suppose I am done, then. Kind of stupid but whatever. I won't compromise over opinions, I am done with doing so. I have felt like this is a consistent issue and one that is awfully shitty to deal with. Maybe I'm onto something, or maybe it's just not for me anymore. I don't know. Either way, it's been an honor mapping here. Thank you for all the time spent both reviewing my maps (with merit), and especially enjoying them in game. |
About The Pull Request
Re-opening of #4580.
TODO:
Screenshots:
Roles:
Features:
Why It's Good For The Game
CLIP kind of needs more ships I think. This adds a new niche - and a new department - to their roster.
Changelog
🆑
add: Added Sifnos-class Mining Cutter - a CLIP-MELD drilling ship.
/:cl: