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[Vigilitas Interstellar] Adds the Shrike-class Fast Response Frigate #5087

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Burning02
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@Burning02 Burning02 commented Jul 18, 2025

About The Pull Request

Adds the Shrike-class Fast Response Frigate, a Vigilitas Interstellar vessel centered around combat (Of the PvE and PvP variety), and security contracting as a vessel of the largest security contractor in the Galaxy, with 2 new VI outfits (Captain, and 2IC (Sergeant for this vessel)). Weaponry currently present within are placeholders until the Sharplite rework is merged.


Description is currently a WIP
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Strongdmm photos

Areas:

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Without Areas:

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Why It's Good For The Game

Whilst Vigilitas may already have a combat related vessel ingame, it is unfortunately locked to the Loss Prevention department of VI, instead of a more broad generalist vessel. This addition changes that, giving VI players who may have wanted to play the faction outside of Nanotrasen and N + S Shipping vessel, without having to make a character who may not potentially fit with the LP department.

Changelog

🆑
add: Adds the Shrike-class Fast Response Frigate, a new Vigilitas Interstellar vessel.
add: Adds two additional VI outfits.
add: New secure safe subtype
/:cl:

@Burning02 Burning02 requested review from a team as code owners July 18, 2025 04:35
@github-actions github-actions bot added Map Change Tile placing is hard. Thank you for your service. Ship Ship successfully tested. Code change Watch something violently break. labels Jul 18, 2025
Re-did the dorms decaling, and added food (The crew hungers)
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@Erikafox Erikafox left a comment

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This ship's biggest issue is that you have way too much dead space. There'll be a few ideas in here. You're going to need to reduce the amount of hallway and things up against walls for proper work areas, smaller offices, a nicer eating area, so forth. Don't be afraid to rip up rooms that are already present.


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Safes do not grab contents on their tile. If you want something like this, you either need to subtype the wall safe, or use a floor/full tile safe.


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Turn this area into a full on meeting space, rather than having it be this kinda empty hallway. Give them a like, table in the middle. some chairs or benches. There's potential here.


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Cargo space here needs more decalling. Add some boxes under the crate shelves or something


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missing a pipe


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Please pixelshift locker gear so you get a good idea of whats in it at a glance


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less of this space needs to be hallway. Consider expanding the engineering area to give the engineer role a proper little office.


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placement of the autolathe is fairly arbitrary, consider again moving it.


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go for a less technically decalled style here. Try miming the harrier, with more added red. I do like the telecomms floors, keep them under the computers?

image Add radio closet to cryo image visiting back here. try turning it into more of a lounge, rather than two chairs against a table. maybe a small sofa.. Also add in some decorative food on the tables. Helps the lived in feel.

@Burning02
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Should be nearly every review addressed, just need to make a wall safe that inherits whatever is on the ground, and the meeting area you talked about

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Also updated the Strongdmm photos, just need a few moments for the ingame photo

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Please fix your linter checks. If you're capitalizing names, the shutters should have the first letter of each word be capitalized.

Eg. Cargo Bay instead of Cargo bay
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There we go, finalized the last few things I hadn't done yet, review should be fully addressed now?

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Nevermind, I just noticed the new one,hold on

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Ok now its all (Probably) addressed

@Burning02 Burning02 changed the title [Vigiliatis Interstellar] Adds the Shrike-class Fast Response Frigate [Vigilitas Interstellar] Adds the Shrike-class Fast Response Frigate Jul 21, 2025
@Gristlebee Gristlebee added the Test Merge Candidate You do it for free. label Jul 23, 2025
Didn't fix my SMES output when I thought I did
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Sergeant does not have bridge access.
in Sergeant quarters, the locker name is "lieutenant's locker"

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Sergeant does not have bridge access. in Sergeant quarters, the locker name is "lieutenant's locker"

Forgot to change the locker name when deciding on the rank, but the access problem is odd, since I made them a subtype of the HoS if I recall. I'll see what I can do about that when able

@github-actions github-actions bot added the Merge Conflict Use Git Hooks, you're welcome. label Jul 24, 2025
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This pull request has conflicts, please resolve those before we can evaluate the pull request.

@github-actions github-actions bot removed the Merge Conflict Use Git Hooks, you're welcome. label Jul 24, 2025
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As long as none of the checks fail, fixed the merge conflict, and did the few changes requested by the people who first played it

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Updated the Strong photos, but can't currently update the ingame one

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4 participants