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Overview

This PR implements support for .rgba swizzles on all vector types in TypeGPU, effectively doubling the available swizzle properties while maintaining type safety and preventing component variant mixing.

Problem Statement

Previously, vectors only supported .xyzw swizzles. For graphics programming and color manipulation, having .rgba swizzles is essential for code readability and maintainability, as they provide semantic meaning when working with color values.

Solution

Added complete .rgba swizzle support mirroring the existing .xyzw functionality, with robust validation to prevent mixing component variants (e.g., .xrgy is invalid).

Changes Made

1. TypeScript Type Definitions (packages/typegpu/src/data/wgslTypes.ts)

  • Added SwizzleRGBA2, SwizzleRGBA3, SwizzleRGBA4 interfaces mirroring xyzw swizzles
  • Updated all 15 vector type interfaces (v2f, v2h, v2i, v2u, v2b, v3f, v3h, v3i, v3u, v3b, v4f, v4h, v4i, v4u, v4b)
  • Extended with corresponding SwizzleRGBA interfaces
  • Added individual .r, .g, .b, .a component properties

2. Vector Implementation (packages/typegpu/src/data/vectorImpl.ts)

  • Added 256 RGBA swizzle getters to VecBase class
    • 2-component: rr, rg, rb, ra, gr, gg, gb, ga, etc. (16 total)
    • 3-component: rrr, rrg, rrb, rra, rgb, bgr, etc. (64 total)
    • 4-component: rrrr, rgba, bgra, abgr, etc. (256 total)
  • Added individual component accessors (.r, .g, .b, .a) with getters and setters
  • Proper type coercion for component modification

3. Access Property Validation (packages/typegpu/src/tgsl/accessProp.ts)

  • Added swizzle validation to prevent mixing xyzw and rgba components
  • Returns undefined for invalid mixed swizzles (e.g., .xrgy)
  • Ensures compile-time safety for GPU code generation

4. Comprehensive Tests

  • vector.test.ts: 50+ new tests covering:

    • Individual component access and modification
    • All swizzle combinations (identity, mixed, repeated)
    • Cross-dimensional swizzles
    • All vector types (float, int, uint, half-float, bool)
    • GPU function resolution
  • swizzleMixedValidation.test.ts: 14 tests validating:

    • Pure xyzw swizzles work ✅
    • Pure rgba swizzles work ✅
    • Mixed swizzles are rejected ❌
    • Invalid patterns are rejected ❌

Test Results

All 144 tests passing

  • 130 tests from vector.test.ts
  • 14 tests from swizzleMixedValidation.test.ts

Zero TypeScript compilation errors

Works with all vector types

Usage Examples

JavaScript/TypeScript

// Individual component access
const color = d.vec4f(1.0, 0.5, 0.25, 1.0);
console.log(color.r);    // 1.0
console.log(color.a);    // 1.0

// Swizzling
const rgb = color.rgb;   // vec3f(1.0, 0.5, 0.25)
const bgr = color.bgr;   // vec3f(0.25, 0.5, 1.0)
const rg = color.rg;     // vec2f(1.0, 0.5)

This commit adds support for .rgba swizzles on all vector types (vec2, vec3, vec4),
doubling the available swizzle properties while ensuring component variant mixing is
properly prevented.

## Changes Made:

### vectorImpl.ts
- Added all .rgba swizzle getters (length 2, 3, and 4) to VecBase class
- Added individual .r, .g, .b, .a property getters and setters to Vec2, Vec3, Vec4 classes
- Maintains same pattern as existing .xyzw swizzles (256 total rgba swizzle getters)

### accessProp.ts
- Updated swizzle validation to detect and prevent mixing of xyzw and rgba components
- Added regex validation to ensure swizzles are either all xyzw OR all rgba
- Invalid mixed swizzles (e.g., .xrgy, .rgxw) now return undefined

### Testing
- Added comprehensive tests for rgba swizzles in JS code (vector.test.ts)
- Added GPU function tests to verify rgba swizzles work in 'use gpu' blocks
- Created dedicated test suite (swizzleMixedValidation.test.ts) to validate:
  - Pure xyzw swizzles work correctly
  - Pure rgba swizzles work correctly
  - Mixed swizzles are properly rejected
  - Edge cases like invalid characters and length limits

## Key Features:
- Full rgba swizzle support matching xyzw functionality
- Component access: .r, .g, .b, .a map to .x, .y, .z, .w
- Works with all vector types: vec2f/i/u/h/b, vec3f/i/u/h/b, vec4f/i/u/h/b
- Proper validation prevents mixing (e.g., .xrgy is invalid)
- Compile-time swizzle resolution in GPU code
- Runtime swizzle support in JS code

Closes #[ISSUE_NUMBER]
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@reczkok reczkok left a comment

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Hey, thanks for the contribution :D I left some comments that should be addressed before I can approve this.
I also created #2141 to bring our existing swizzle creator up to date with this. I think it was used to create the rgba swizzles but not committed (since the order of the swizzle implementation is the same as it generates - could be a coincidence though)?

Manish546-gif and others added 3 commits February 3, 2026 12:10
- Replace 'as any' type casts with @ts-expect-error comments for explicit error handling
- Remove successful test assertions from error validation tests (they belong in separate tests)
- Delete PR_DESCRIPTION.md as requested

This makes tests more strict about TypeScript errors and cleaner.
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@iwoplaza iwoplaza left a comment

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Thanks for the contribution! Left a few comments to address

it('should NOT create properties for mixed xyzw and rgba swizzles', () => {
const vec = d.vec4f(1, 2, 3, 4);
// These mixed swizzle properties should not exist
expect((vec as any).xrgy).toBeUndefined();
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I would prefer // ts-expect-error comments instead

return vec.xyz;
});

expect(() => tgpu.resolve([main])).not.toThrow();
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Not necessary to check if it doesn't throw, as the test will fail if it does

Suggested change
expect(() => tgpu.resolve([main])).not.toThrow();

return vec.rgb;
});

expect(() => tgpu.resolve([main])).not.toThrow();
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Suggested change
expect(() => tgpu.resolve([main])).not.toThrow();

const propLength = propName.length;
if (isVec(target.dataType) && propLength >= 1 && propLength <= 4) {
// Validate swizzle: must be all xyzw OR all rgba, not mixed
const hasXYZW = /[xyzw]/.test(propName);
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In this file you do 2 checks per swizzle type, one to check whether it has that swizzle type, one to check whether it is only that swizzle type. I propose you only check the latter, and use that in both checks. I believe it should still be valid.

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3 participants