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solendil edited this page Mar 5, 2016 · 4 revisions

Example : http://solendil.github.io/fractaljs/#Bt_0&x_-0.7&y_0&w_2.5&i_50&fs_1&ct_0&co_100&cd_50

The # is the start of hash; B is the code for this hash format; & separates arguments; _ replaces the = sign. Arguments are:

  • t : fractal type
  • x, y : coordinates of the center of canvas on the complex plane
  • w : min(height, width) on the complex plane
  • i : maximum number of iterations
  • fs : flag telling wether to smooth the fractal
  • ct : gradient type
  • co : gradient offset (0..100)
  • cd : gradient density (0.05..20)
  • va, vb, vc, vd : parameters of the viewport matrix (optional)
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