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Writing a BVH culler
💭
Writing a BVH culler
  • Texas
  • 23:11 (UTC -05:00)

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srwxr-xr-x/README.md

Hi there 👋


I'm Lillian! A 3D Environment Artist working in Houdini and Unreal Engine specifically.
Check out some of my work here!

I'm also a C++, C#, Java, and Assembly programmer!
Notable projects of mine include a Vulkan 3D engine in C++ with ImGui

...A SPTarkov mod to add the Traders from Escape From Tarkov into the game themselves, instead of a set of menu options.

and a simple kernel built solely in x86 Intel Assembly on top of the Limine Bootloader!

Pinned Loading

  1. AgnosiaEngine AgnosiaEngine Public

    Very basic C++ vulkan renderer built from scratch

    C++

  2. MinimaOS MinimaOS Public

    Very basic x86 NASM Kernel, written on top of the Limine Bootloader

    Assembly 3

  3. SPT-Dynamic-Goons SPT-Dynamic-Goons Public

    Forked from ppowa/SPT-Dynamic-Goons

    Simulates map-to-map travel behavior of the Goons on SPT.

    TypeScript

  4. EnvironmentArtHDAs EnvironmentArtHDAs Public

    A repository of my custom HDA's for Environment Artists in Houdini

    2

  5. InRaidTraders InRaidTraders Public

    A Mod to add In-Raid traders to Single Player Tarkov

    C# 3 1