-
-
Notifications
You must be signed in to change notification settings - Fork 828
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Update vrmode.ts #3799
Update vrmode.ts #3799
Conversation
Enabling the most common VR projection (180_LR) and an older but no longer used one (360_TB) in the UI.
These modes don't appear to work. As mentioned in #3636, the other modes don't work due to upstream issues with videojs-vr and three.js. |
Weird. XBVR has it working. I'm not sure if it's because they're using an older version of videojs-vr/three.js or what. Having 360 support is (practically) useless...in XBVR's case, they effectively only have 180 LR support. Or at least I think? It might really be 360. I'll update stash tonight and see what the current state of "VR in a browser" is. |
This might sound stupid, but why dont we just downgrade to videojs-vr version 1.8.0 to make this work? |
as @NodudeWasTaken posted in discord:
one line change, because clearly, v1.8.0 works, and XBVR did the same thing. |
Looking at the lack of activity on the |
* Update vrmode.ts Enabling the most common VR projection (180_LR) and an older but no longer used one (360_TB) in the UI. * Downgrade videojs-vr --------- Co-authored-by: WithoutPants <[email protected]>
Enabling the most common VR projection
180_LR
and an older but no longer used one360_TB
in the UI.