Releases: stewi1014/mcproxy
Releases · stewi1014/mcproxy
Fix bug causing server to not be started
Use internal connection count instead of mc server player count
The minecraft server counts bots in its player count, but we don't want to keep the server online because of bots.
Use server status to better UI
This removes a few instances of the proxy waiting on a request that will never be fulfilled. I.e. if the server is reported as shutting down, there's little point trying to ask minecraft for status. Instead show shutting down until the server is off.
The executable for the release has been modified to include a bugfix for a dumb panic.
Better error handling
v1.3 Return error from serverStart, send message to player on failure
Improved status messages
v1.2 Improve status message during startup
Support multiple domains
v1.1 Support multiple domains proxying to single server
Somewhat stable, AWS status integration
Refactor proxy and make experience more ergonomic This removes a lot of statefullness from Proxy, and instead uses the AWS API more to know the state of the server. Some delays and retries are added to avoid the need for users to spam connect as much while the server is starting.
Small fixes from AWS integration
Working with AWS now Instances are starting and stopping properly