This Unreal Engine 5 project is part of an immersive browser-based FPS and digital card system called “Jane District: Horror Witch Reporter.” It integrates UE5 features with Solana blockchain utilities and pixel streaming deployment goals.
- Unreal Engine Version: 5.4.0
- Blueprint + C++ Hybrid Project (C++ preferred for core systems)
- Pixel Streaming enabled
- Composure framework used for cinematic capture
- Plugins Used: • Easy Quest (for inventory/card logic) • Cesium (3D map support) • W3 Solana + Solana Pay (blockchain integration) • Avaturn (optional, avatar pipeline) • WebRTC (pixel streaming) • Possibly OpenXR for VR fallback support
- Ensure build is clean and deployable to a pixel streaming service (Arcane).
- Test and validate card/NFT hooks, if applicable.
- Provide feedback on deployment config or missing assets.
- /Content contains game logic, characters, environments, cards, UI
- /Source contains C++ logic for gameplay systems
- /Plugins contains external dependencies (some might need manual reinstallation)
- /Config contains pixel streaming and multiplayer settings
- Some NFT card images and assets replaced with placeholders
- API Keys for Solana and Web3 integrations are removed for security
- Custom Avaturn characters are not included in this test build
Please confirm:
- Unreal Engine version is matching
- You can open and package the project locally
- Any missing dependencies or issues