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BlendModes
Johannes Deml edited this page Feb 18, 2019
·
10 revisions
When taking about blending there is always a mode for the Source
and Destination
pixel. Source
is the data from the shader, Destination
is the value in the color buffer (the data that is already written in the image).
Source | Destination |
---|---|
Normal | Premultiplied | Additive | SoftAdditive | Multiplicative | 2xMultiplicative |
---|---|---|---|---|---|