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BlendModes

Johannes Deml edited this page Feb 18, 2019 · 10 revisions

When taking about blending there is always a mode for the Source and Destination pixel. Source is the data from the shader, Destination is the value in the color buffer (the data that is already written in the image).

Input

Source Destination
Source Texture Destination Texture

Most common Blend Modes

Normal Premultiplied Additive SoftAdditive Multiplicative 2xMultiplicative
Destination Texture Destination Texture Destination Texture Destination Texture Destination Texture Destination Texture

Normal SrcAlpha OneMinusSrcAlpha

Destination Texture

PremultipliedAlpha One OneMinusSrcAlpha

Destination Texture

Additive One One

Destination Texture

SoftAdditive OneMinusDistColor One

Destination Texture

Multiplicative DistColor Zero

Destination Texture

2xMultiplicative DistColor SrcColor

Destination Texture

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