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PropertyDrawers
Custom Property Drawers (Code Source | Shader Source)
Configurable/Reference/PropertyDrawers
Configurable Shader offers a few subtle, but very useful Property Drawers for Material Properties:
[HeaderHelpURL(Header Text, Protocol, URL)]
Input | Description |
---|---|
Header Text | The text shown in the inspector |
Protocol | Either http or https
|
URL | The URL excluding https:// and substituting every / with a " " in order to use only allowed characters |
The Header Help Url is similar to the Header Property with the addition of adding a help button with a link on the right side of the window.
[EightBit]
Supported Types | Description |
---|---|
Int | 0 - 255 |
EightBit is uselful for all ints that are in the rage from 0 -255. The drawer clamps the input value in that range. Useful for stencil values or read write masks.
[RangeMapper01]
Supported Types | Description |
---|---|
Vector | (lowerValue, UpperValue, not used, not used) |
RangeMapper01 gets an input value between 0 - 1 and maps it to a subset so that lowerValue gets 0 and upperValue 1 with the formular value = (value - _Range.x) / (_Range.y - _Range.x);
The range mapper can also just be used as a MinMax Slider between 0 and 1.
[RangeMapper]
Supported Types | Description |
---|---|
Vector | (inLower, inUpper, outLower, outUpper) |
Similar to RangeMapper01, but can be used for arbitrary in and out values. The suggested Formular is
value = (value - _Range.x) / (_Range.y - _Range.x) * (_Range.w - _Range.z) + _Range.z;
This maps an input value [x, y] to [z, w].
[SimpleToggle]
Supported Types | Description |
---|---|
Float | 0 - 1 |
Similar to Toggle, but without setting shader keywords.
[Tooltip(Text)]
Input | Description |
---|---|
Text | The text to show as a tooltip. Be aware that not all characters and not all words are allowed. The text is written without quotes. |
A tooltip for Material Properties. Be aware that not every word and character is allowed here.
[Ramp]
Supported Types | Description |
---|---|
Texture2D | Drws the texture 2D in a stretched preview to show the ramp/gradient of the texture in x direction. |
Draws a preview for ramp textures. Using this drawer immediately tells others in which direction the ramp happens (x direction) and that it will be used as a color ramp.