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Additional comments
Another thing I noticed which is less of an issue is that I get warnings when I have all of my vertices in float64 instead of float32
The text was updated successfully, but these errors were encountered:
Describe the bug
When rendering many triangles in a scene, there can be an artifact.
If you export the points and render them in threejs there is no artifact.
To Reproduce
Rendering these vertices in the following zip files in GGUI will cause the issue on the right hand side of the screen
Meshes.zip
Log/Screenshots
Log is >1000 lines, discussion about the problem can be found in the discordgroup under support
https://discord.com/channels/1072391601097289748/1073213033100361820
Additional comments
Another thing I noticed which is less of an issue is that I get warnings when I have all of my vertices in float64 instead of float32
The text was updated successfully, but these errors were encountered: