Interop bindings for the Windows 11 (v10.0.26100.6584) and DirectX Agility (v1.618.2) SDKs
Packages are available at: https://github.com/orgs/terrafx/packages or via the NuGet Feed URL: https://pkgs.terrafx.dev/index.json
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Copyright © Tanner Gooding and Contributors. Licensed under the MIT License (MIT). See LICENSE in the repository root for more information.
If you are looking to contribute you should read our Contributing documentation.
Provide interop bindings for the Windows 11 (v10.0.26100.6584) and DirectX Agility (v1.618.2) SDKs
The bindings should be blittable, trim safe, AOT compatible, and as close to 1-to-1 with the underlying C API definitions as feasible. Put simply, they are as close to #include <Windows.h> as you can get in .NET
Not all headers are provided by default due to size, new ones are added upon request. Some of the most common headers provided are (this is non-exhaustive):
- DirectX
- d2d1
- d3d9
- d3d10
- d3d11
- d3d12
- d3dx12
- dcomp
- dinput
- dwrite
- dxgi
- x3daudio
- xapo
- xaudio2
- GDI+
- Win32
- COM
- CommCtrl
- ConsoleAPI
- FileAPI
- HeapAPI
- MediaFoundation
- OLE
- SetupAPI
- ShellApi
- WIC
- WinGdi
- WinUser
This project is supported by the .NET Foundation.