Microsoft Game Development Kit (GDK) Support #319
Labels
help wanted
An issue where a contribution would be appreciated.
proposal
An issue that represents a proposed feature or change to the repo.
Description
The Microsoft GDK contains very useful functionality that may be desirable to call from a .Net context.
Rationale
Examples of useful functionality can be such as GameInput where Microsoft Documentation says:
Proposed API
Perhaps an additional namespace sub-layer,
TerraFX.Interop.Windows.Gdk
as the namespace for these types, breaking down into various categories.E.g.:
IGameInput
GetNextReading
Could be accessed viaTerraFX.Interop.Windows.Gdk.GameInput.GetNextReading
withGameInput
being the class that exposes the set of static methods. This is a lot of namespaces deep, but is that warranted?Drawbacks
The GDK is iteratively being released, and may still be actively worked on. There might be quarterly releases of the GDK, I don't know how the GDK release schedule affects C# support for it.
Alternatives
The GDK functionality is a
E.g.: XInput can be used to communicate with Xbox-style dual-axis gamepads, Windows.Gaming.Input can be used to communicate with other kinds of devices in C# if the Windows version minimum is met, and DirectInput should just-work as it did before.
Other thoughts
Are the header files available (e.g.:
GameInput.h
) for porting regarding licensing requirements and restrictions?Discussions (optional)
TBA/TBD
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