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You cant move during the throws #18078
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uh, does this apply to ALL throws? |
Runian
suggested changes
Jul 11, 2025
M.knockback(user, throw_distance, 0.5 + (setting / 2)) | ||
cell.charge -= powerused | ||
return ..() | ||
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/// Called when the throw has ended. | ||
/obj/item/weapon/powerfist/proc/After_throw(datum/Thrown_mob) |
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@@ -120,10 +120,18 @@ | |||
playsound(loc, 'sound/weapons/genhit2.ogg', 50, TRUE) | |||
var/throw_distance = setting * LERP(5, 3, M.mob_size / MOB_SIZE_BIG) | |||
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RegisterSignal(M, COMSIG_MOVABLE_POST_THROW, PROC_REF(After_throw)) | |||
ADD_TRAIT(M, TRAIT_IMMOBILE, THROW_TRAIT) | |||
M.knockback(user, throw_distance, 0.5 + (setting / 2)) |
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Should probably just fix it at the source then, instead of just this one instance. |
Lumipharon
approved these changes
Jul 11, 2025
Runian
approved these changes
Jul 11, 2025
TiviPlus
approved these changes
Jul 11, 2025
STUPIDFUCKER12345
approved these changes
Jul 11, 2025
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Balance
Changes to functionality that modifies how effective certain methods are at powergaming.
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About The Pull Request
Any form of throw be it build mode powerfist etc. will now make you immobile aka. you cant move to counter the throw
Why It's Good For The Game
Big bug fix of throws being bypassable = good
Changelog
🆑 Atropos
balance: You can no longer move during throws
/:cl: