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Bgen

api reference

Bgen is a B-tree generator for C. It's small & fast and includes a variety of options for creating custom in-memory btree based collections.

Features

Goals

  • Give C programs high performance in-memory btrees
  • Provide a template system for optimized code generation
  • Allow for sane customizations and options
  • Make it possible to use one btree library for a variety of collection types, such as maps, sets, stacks, queues, lists, vectors, and spatial indexes. See the examples.

It's a non-goal for bgen to provide disk-based functionality or a B+tree implementation.

Using

Just drop the "bgen.h" into your project and create your btree using the C preprocessor.

Example 1 (Insert items)

Insert items into a simple btree that only stores ints.

#include <stdio.h>

#define BGEN_NAME bt            // The namespace for the btree structure.
#define BGEN_TYPE int           // The data type for all items in the btree
#define BGEN_LESS return a < b; // A code fragment for comparing items
#include "bgen.h"               // Include "bgen.h" to generate the btree

int main() {
    // Create an empty btree instance.
    struct bt *tree = 0;

    // insert some items into the btree
    bt_insert(&tree, 3, 0, 0);
    bt_insert(&tree, 8, 0, 0);
    bt_insert(&tree, 2, 0, 0);
    bt_insert(&tree, 5, 0, 0);

    // Print items in tree
    struct bt_iter iter;
    bt_iter_init(&tree, &iter, 0);
    for (bt_iter_scan(&iter); bt_iter_valid(&iter); bt_iter_next(&iter)) {
        int item;
        bt_iter_item(&iter, &item);
        printf("%d ", item);
    } 
    printf("\n");

    // Delete an item
    bt_delete(&tree, 3, 0, 0);

    // Print again
    for (bt_iter_scan(&iter); bt_iter_valid(&iter); bt_iter_next(&iter)) {
        int item;
        bt_iter_item(&iter, &item);
        printf("%d ", item);
    } 
    printf("\n");

    bt_clear(&tree, 0);
    return 0;
}
// Output:
// 2 3 5 8
// 2 5 8

Example 2 (Key-value map)

Create a key-value map where the key is a string and value is an int.

#include <stdio.h>
#include <stdbool.h>
#include <string.h>
#include <assert.h>

struct pair {
    const char *key;
    int value;
};

#define BGEN_NAME map
#define BGEN_TYPE struct pair
#define BGEN_COMPARE return strcmp(a.key, b.key);
#include "../bgen.h"

void print_map(const char *comment, struct map **map) {
    printf("%s", comment);
    struct map_iter iter;
    map_iter_init(map, &iter, 0);
    for (map_iter_scan(&iter); map_iter_valid(&iter); map_iter_next(&iter)) {
        struct pair pair;
        map_iter_item(&iter, &pair);
        printf("[%s] = %d; ", pair.key, pair.value);
    }
    printf("\n");
}

int main() {
    // Create a map of three (string, int) pairs
    struct map *map = 0;
    map_insert(&map, (struct pair){"GPU", 15}, 0, 0);
    map_insert(&map, (struct pair){"RAM", 20}, 0, 0);
    map_insert(&map, (struct pair){"CPU", 10}, 0, 0);
    print_map("1) Initial map:  ", &map);

    // get an existing item
    struct pair item;
    assert(map_get(&map, (struct pair){"GPU"}, &item, 0) == map_FOUND);
    printf("2) Get item:     [%s] = %d;\n", item.key, item.value);

    // update an existing item
    assert(map_insert(&map, (struct pair){"CPU", 25}, 0, 0) == map_REPLACED);
    // insert a new item
    assert(map_insert(&map, (struct pair){"SSD", 30}, 0, 0) == map_INSERTED); 
    print_map("3) Updated map:  ", &map);
    assert(map_insert(&map, (struct pair){"UPS"}, 0, 0) == map_INSERTED); 
    print_map("4) Updated map:  ", &map);

    assert(map_delete(&map, (struct pair){.key="GPU"}, 0, 0) == map_DELETED);
    print_map("5) After delete: ", &map);

    return 0;
}

// Output:
// 1) Initial map:  [CPU] = 10; [GPU] = 15; [RAM] = 20;
// 2) Get item:     [GPU] = 15;
// 3) Updated map:  [CPU] = 25; [GPU] = 15; [RAM] = 20; [SSD] = 30;
// 4) Updated map:  [CPU] = 25; [GPU] = 15; [RAM] = 20; [SSD] = 30; [UPS] = 0;
// 5) After delete: [CPU] = 25; [RAM] = 20; [SSD] = 30; [UPS] = 0;

Example 3 (Priority queue)

Create two priority queues. One ordered by the maximum value and the other by the minimum value.

#include <stdio.h>
#include <stdbool.h>
#include <string.h>
#include <assert.h>

#define BGEN_NAME max_priority_queue
#define BGEN_TYPE int
#define BGEN_LESS return a < b;
#include "../bgen.h"

#define BGEN_NAME min_priority_queue
#define BGEN_TYPE int
#define BGEN_LESS return b < a;
#include "../bgen.h"

int main() {
    int data[] = { 1, 8, 5, 6, 3, 4, 0, 9, 7, 2 };
    int n = sizeof(data)/sizeof(int);
    printf("data: ");
    for (int i = 0; i < n; i++) {
        printf("%d ", data[i]);
    }
    printf("\n");

    struct max_priority_queue *max_priority_queue = 0;

    // Fill the priority queue.
    for (int i = 0; i < n; i++) {
        max_priority_queue_insert(&max_priority_queue, data[i], 0, 0);
    }

    printf("max_priority_queue: ");
    while (max_priority_queue_count(&max_priority_queue, 0) > 0) {
        int val;
        max_priority_queue_pop_front(&max_priority_queue, &val, 0);
        printf("%d ", val);
    }
    printf("\n");

    struct min_priority_queue *min_priority_queue = 0;

    // Fill the priority queue.
    for (int i = 0; i < n; i++) {
        min_priority_queue_insert(&min_priority_queue, data[i], 0, 0);
    }

    printf("min_priority_queue: ");
    while (min_priority_queue_count(&min_priority_queue, 0) > 0) {
        int val;
        min_priority_queue_pop_front(&min_priority_queue, &val, 0);
        printf("%d ", val);
    }
    printf("\n");


    return 0;
}

// Output:
// data: 1 8 5 6 3 4 0 9 7 2
// max_priority_queue: 0 1 2 3 4 5 6 7 8 9
// min_priority_queue: 9 8 7 6 5 4 3 2 1 0

Check out the examples directory for more examples, and the API reference for the full list of operations.

Options

Bgen provides a bunch of options for customizing your btree. All options are set using the C preprocessor.

Option Description
BGEN_NAME <kv> The Namespace
BGEN_TYPE <type> The btree item type
BGEN_FANOUT <int> Set the fanout (max number of children per node)
BGEN_LESS <code> Define a "less" comparator. Such as "a<b"
BGEN_COMPARE <code> Define a "compare" comparator. Such as "a<b?-1:a>b"
BGEN_MAYBELESSEQUAL <code> Define a less-equal hint for complex compares (advanced)
BGEN_MALLOC <func> Define custom malloc function
BGEN_FREE <func> Define custom free function
BGEN_BSEARCH Enable binary searching (otherwise linear)
BGEN_COW Enable copy-on-write support
BGEN_COUNTED Enable counted btree support
BGEN_SPATIAL Enable spatial btree support
BGEN_NOORDER Disable all ordering. (btree becomes a dynamic array)
BGEN_NOATOMICS Disable atomics for copy-on-write (single threaded only)
BGEN_NOHINTS Disable path hints (path hints are only available for bsearch)
BGEN_ITEMCOPY <code> Define operation for internally copying items
BGEN_ITEMFREE <code> Define operation for internally freeing items
BGEN_DIMS <int> Define the number of dimensions for spatial btree
BGEN_ITEMRECT <code> Define a rect filling operation for spatial btree
BGEN_RTYPE <type> Define a rect coordinate type spatial btree (default double)

Namespaces

Each bgen btree will have its own namespace using the BGEN_NAME define.

For example, the following will create a btree using the users namespace.

#define BGEN_NAME users
#define BGEN_TYPE struct user
#define BGEN_LESS return a.id < b.id;
#include "bgen.h"

This will generate all the functions and types using the users prefix, such as:

struct users; // The btree type
int users_get(struct users **root, struct user key, struct user *item, void *udata);
int users_insert(struct users **root, struct user item, struct user *old, void *udata);
int users_delete(struct users **root, struct user key, struct user *old, void *udata);

Many more functions will also be generated, see the API for a complete list.

It's also possible to generate multiple btrees in the same source file.

#define BGEN_NAME users
#define BGEN_TYPE struct user
#define BGEN_LESS return a.id < b.id;
#include "bgen.h"

#define BGEN_NAME orders
#define BGEN_TYPE struct order
#define BGEN_LESS return a.id < b.id;
#include "bgen.h"

#define BGEN_NAME events
#define BGEN_TYPE struct event
#define BGEN_LESS return a.id < b.id;
#include "bgen.h"

For the remainder of this README, and unless otherwise specified, the prefix bt will be used as the namespace.

Comparators

Every btree requires one comparator, which is a code fragment that compares two items, using BGEN_LESS or BGEN_COMPARE.

Bgen provides three variables to the code fragment a, b, and udata. The a and b variables are the items that need to be compared, and udata is optional user data that may be provided to any bgen operation.

#define BGEN_LESS    return a < b;               /* return true or false */
#define BGEN_COMPARE return a < b ? -1 : a > b;  /* return -1, 0, 1 */

It's up to the developer to choose which of the two is most appropriate. But in general, BGEN_LESS is a good choice for numeric comparisons and BGEN_COMPARE may be better suited for strings and more complex keys.

Binary search or Linear search

Bgen defaults to linear searching. This means that btree operations will perform internal searches by scanning the items one-by-one. This is often very cache-efficient, providing excellent performance for small nodes.

Optionally the BGEN_BSEARCH may be used to enable binary searches instead of linear. This may be better for large nodes or where comparing items may be slow.

Note that bgen automatically enables path hints when the BGEN_BSEARCH option is provided.

Less-equal hint

The BGEN_MAYBELESSEQUAL is a code fragment option that may be provided as an optimization to speed up linear searches for complex comparisons. More specifically for tuple-like items with composite keys, where the leading field in the tuple is numeric and the other fields are indirect such as a pointer to a string.

Bgen provides three variables to the code fragment a, b, and udata.

For example, let's say you have a btree index "status_users" btree that orders on the composite key (status,name).

struct status_user {
    int status;
    char *name;
    char *desc;
};

int user_compare(struct user a, struct user b) {
    return a.status < b.status ? -1 : a.status > b.status ? 1 : 
           strcmp(a.name, b.name);
}

#define BGEN_NAME            status_users
#define BGEN_TYPE            struct status_user
#define BGEN_COMPARE         return user_compare(a, b);
#define BGEN_MAYBELESSEQUAL  return a.status <= b.status;
#include "bgen.h"

With the BGEN_MAYBELESSEQUAL option, the btree will perform a quick linear search on status and fallback to the slower user_compare function when needed.

Note that BGEN_MAYBELESSEQUAL is only for linear searches cannot be used in combination with BGEN_BSEARCH.

Copy-on-write

Bgen provides copy-on-write support when BGEN_COW is provided. If enabled, the bt_clone() function can make an instant O(1) copy of the btree. This implementation uses atomic reference counters to monitor the shared state of each node and preforms just-in-time copies of nodes for mutable operations, such as bt_insert() and bt_delete().

The BGEN_NOATOMIC option may be provided to disable atomics, instead using normal integers as reference counters. This may be needed for single-threaded programs, embedded environments, or webassembly.

With BGEN_COW; while all mutable operations will perform copy-on-write internally, immutable operations such as bt_get() will not. It is possible to force the btree to perform copy-on-write for otherwise immutable operations by using the their _mut() alternatives. For example, bt_get() / bt_get_mut() and bt_iter_init() / bt_iter_init_mut().

Fanout

The fanout is the maximum number of children an internal btree node may have. Bgen allows for setting the fanout using the BGEN_FANOUT option. The default is 16.

Choosing the best fanout is dependent on a number of factors such as item size, key types, and system architecture. In general, 8, 16, or 32 are typically pretty good choices.

Custom allocators

The BGEN_MALLOC and BGEN_FREE can be used to provide a custom allocator for all btree operations. By default, the built-in malloc() and free() functions from <stdlib.h> are used.

#define BGEN_MALLOC mymalloc
#define BGEN_FREE   myfree

Bgen is designed for graceful error handling when malloc fails. All mutable btree operations such as bt_insert() may fail when attempting to allocate memory. It's generally a good idea to check for the bt_NOMEM status code.

Item copying and freeing

When the bt_copy(), bt_clone(), and bt_free() functions are used, the btree will internally copy and free nodes. With BGEN_ITEMFREE and BGEN_ITEMCOPY, it's possible to also have the btree copy and free items.

This may be needed when items have internal memory allocations, such as strings or other heap-based fields, that require isolation per btree instance and to avoid memory corruptions such as double free errors.

BGEN_ITEMCOPY provides the item, copy, and udata variables. BGEN_ITEMFREE provides the item and udata variables.

For example:

struct user {
    int id;
    char *name;
};

bool copy_user(struct user item, struct user *copy) {
    copy->name = malloc(strlen(item.name)+1);
    if (!copy->name) {
        return false;
    }
    strcpy(copy->name, item.name);
    copy->id = item->id;
    return true;
}

void free_user(struct user item) {
    free(item.name);
}

#define BGEN_NAME users
#define BGEN_TYPE struct user
#define BGEN_LESS a.id < b.id
#define BGEN_ITEMCOPY return copy_user(item, copy);
#define BGEN_ITEMFREE free_user(item);
#include "bgen.h"

Now when users_clear() is called all items will also be freed with free_user(), and when users_clone() or users_copy() are called items will automatically be copied with copy_user().

The BGEN_ITEMCOPY expects a return value of true or false, where false means that there was an error such as out of memory.

Path hints

Bgen uses path hints when BGEN_BSEARCH is provided. It's an automatic search optimization which causes the btree to track the search path of every operation, using that path as a hint for the next operation.

It can lead to better performance for common access patterns, where subsequent operations work on items that are typically nearby each other in the btree.

For more information see the original document.

This implementation uses a thread-local variable to manage the hint. Other than providing BGEN_BSEARCH, there are no additional requirements to make this feature work.

To disable path hints, provide the BGEN_NOHINTS option.

Iterators

Iteration comes in two flavors, callback and loop-based.

Callback iteration requires a callback function that will be called for each item in the iteration.

For example, let's say you have a users btree that orders users on (last,first).

struct user {
    char *last;
    char *first;
    int age;
};

int user_compare(struct user a, struct user b) {
    int cmp = strcmp(a.last, b.last);
    if (cmp == 0) {
        cmp = strcmp(a.first, b.first);
    }
    return cmp;
}

bool user_iter(struct user user, void *udata) {
    printf("%s %s (age=%d)\n", user.first, user.last, user.age);
    return true;
}

#define BGEN_NAME users
#define BGEN_TYPE struct user
#define BGEN_COMPARE { return user_compare(a, b); }
#include "../bgen.h"

Callback iterators such as bt_scan() and bt_seek() are available.

bt_scan(&tree, user_iter, 0);

Loop iteration allows for keeping the iterator from leaving the current function. It takes a little more work to set up but is sometimes easier t manage the context of operation.

struct users_iter iter;
users_iter_init(&users, &iter, 0);
users_iter_scan(&iter);
while (users_iter_valid(&iter)) {
    users_iter_item(&iter, &user);
    printf("%s %s (age=%d)\n", user.first, user.last, user.age);
    users_iter_next(&iter);
}
users_iter_release(&iter);

It's usually not safe to modify the btree while iterating. If you need to filter data then it's best to reset the iterator after each modification.

struct users_iter iter;
users_iter_init(&users, &iter, 0);
users_iter_scan(&iter);
while (users_iter_valid(&iter)) {
    users_iter_item(&iter, &user);
    if (user.age >= 30 && user.age < 40) {
        users_delete(&users, user, 0, 0);
        users_iter_seek(&iter, user);
        continue;
    } 
    users_iter_next(&iter);
}

Status codes

Most btree operations, such as bt_get() and bt_insert() return status codes that indicate the success of the operation. All status codes are prefixed with the same namespace as specified with BGEN_NAME.

Status Description
bt_INSERTED New item was inserted
bt_REPLACED Item replaced an existing item
bt_DELETED Item was successfully deleted
bt_FOUND Item was successfully found
bt_NOTFOUND Item was not found
bt_OUTOFORDER Item cannot be inserted due to out of order
bt_FINISHED Callback iterator returned all items
bt_STOPPED Callback iterator was stopped early
bt_COPIED Tree was copied: bt_clone(), bt_copy()
bt_NOMEM Out of memory error
bt_UNSUPPORTED Operation not supported

It's always a good idea to check the return value of mutable btree operations to ensure it doesn't return an error.

The udata parameter

All bgen functions provide an optional udata parameter that may be used for user-defined data. What this data is used for is up to the developer.

All operations, callbacks, and code fragments (such as BGEN_COMPARE and BGEN_LESS) provide a udata variable that is the same as what is passed to original btree function.

Counted B-tree

A counted btree allows for random access and modifications with O(log n) complexity.

Adding the BGEN_COUNTED option enables this feature.

This is pretty nice for programs that need to make changes using an index, rather than a key. It basically allows for functions like bt_insert_at(), bt_delete_at(), and bt_get_at() to modify and access items at any position.

But it's worth noting that the bt_insert_at() operation still requires that items inserted at specific positions are in the correct order. The bt_OUTOFORDER error will be returned otherwise.

Vector B-tree

When the BGEN_COUNTED and BGEN_NOORDER options are both provided, bgen will generate a specialized btree that allows for both random access and storing items in any order. This effectively treats the btree like a dynamic array, aka a vector.

Those familiar with vectors in other languages, such a Rust and C++, may know that appending and accessing items is fast but modifying is slow.

With a bgen vector all operations have the same time complexity.

Operation Bgen Others
push_back O(log n) O(1)
pop_back O(log n) O(1)
get_at O(log n) O(1)
push_front O(log n) O(n)
pop_front O(log n) O(n)
insert_at O(log n) O(n)
delete_at O(log n) O(n)

Here's how to create a vector that stores ints.

#define BGEN_NAME vector
#define BGEN_TYPE int
#define BGEN_COUNTED
#define BGEN_NOORDER
#include "../bgen.h"

Now vector_insert_at(), vector_delete_at(), and vector_get_at() can be used to modify and access items at any position, in any order.

For a more detailed example, check out the examples directory.

Spatial B-tree

A spatial btree allows for working with multidimensional data.

Adding the BGEN_SPATIAL option enables this feature.

Additionally, the BGEN_ITEMRECT needs to be provided, which is responsible for filling the 'min' and 'max' rectangle (bounding box) for each item. This rectangle is used by the btree for efficient spatial searching.

void point_rect(struct point point, double min[], double max[]) {
    min[0] = point.x;
    min[1] = point.y;
    max[0] = point.x;
    max[1] = point.y;
}

#define BGEN_NAME spatial
#define BGEN_TYPE struct point
#define BGEN_SPATIAL
#define BGEN_ITEMRECT return point_rect(item, min, max);
#define BGEN_COMPARE return point_compare(a, b);
#include "../bgen.h"

By default, a spatial btree is two dimensions and uses double as the rectangle coordinate type.

These can be changed using BGEN_DIMS and BGEN_RTYPE.

#define BGEN_DIMS  3         // use three dimensions instead of two
#define BGEN_RTYPE uint32_t  // use uint32_t instead of double 

Once enabled you can use the bt_intersects and bt_nearby iterators to efficiently searching intersecting rectangles and the performing the nearest neighbors operation (kNN).

See the spatial.c example from the examples directory.

Performance

The following benchmarks compare the performance of bgen to the very fast frozenca/btree for C++ and the built-in Rust B-tree.

Also compared is the bgen spatial btree vs a standard r-tree with data inserted in hilbert order.

See the tidwall/bgen-bench project for more information

Details

  • Linux, AMD Ryzen 9 5950X 16-Core processor
  • CC=clang-17 CFLAGS=-ljemalloc
  • Items are simple 4-byte ints.

Benchmarking 1000000 items, 50 times, taking the average result

Bgen B-tree

insert(seq)         1,000,000 ops in   0.042 secs     41.8 ns/op    23,933,327 op/sec
insert(rand)        1,000,000 ops in   0.087 secs     86.7 ns/op    11,539,702 op/sec
get(seq)            1,000,000 ops in   0.030 secs     30.3 ns/op    32,989,495 op/sec
get(rand)           1,000,000 ops in   0.078 secs     78.0 ns/op    12,814,152 op/sec
delete(seq)         1,000,000 ops in   0.018 secs     17.7 ns/op    56,342,904 op/sec
delete(rand)        1,000,000 ops in   0.096 secs     96.4 ns/op    10,369,073 op/sec
reinsert(rand)      1,000,000 ops in   0.082 secs     82.4 ns/op    12,138,316 op/sec
push_first          1,000,000 ops in   0.009 secs      8.6 ns/op   116,842,897 op/sec
push_last           1,000,000 ops in   0.010 secs      9.8 ns/op   101,998,378 op/sec
pop_first           1,000,000 ops in   0.012 secs     12.3 ns/op    81,491,602 op/sec
pop_last            1,000,000 ops in   0.012 secs     12.1 ns/op    82,480,762 op/sec
scan                1,000,000 ops in   0.002 secs      1.5 ns/op   665,448,960 op/sec
scan_desc           1,000,000 ops in   0.002 secs      1.8 ns/op   561,393,712 op/sec
iter_scan           1,000,000 ops in   0.004 secs      3.6 ns/op   280,244,979 op/sec
iter_scan_desc      1,000,000 ops in   0.004 secs      4.0 ns/op   248,567,689 op/sec

Rust B-tree

insert(seq)         1,000,000 ops in   0.049 secs     48.6 ns/op    20,574,261 op/sec
insert(rand)        1,000,000 ops in   0.105 secs    105.4 ns/op     9,489,152 op/sec
get(seq)            1,000,000 ops in   0.034 secs     33.7 ns/op    29,706,515 op/sec
get(rand)           1,000,000 ops in   0.095 secs     94.6 ns/op    10,568,904 op/sec
delete(seq)         1,000,000 ops in   0.023 secs     22.6 ns/op    44,236,754 op/sec
delete(rand)        1,000,000 ops in   0.116 secs    115.8 ns/op     8,635,239 op/sec
reinsert(rand)      1,000,000 ops in   0.097 secs     97.1 ns/op    10,299,834 op/sec

C++ B-tree (frozenca/btree)

insert(seq)         1,000,000 ops in   0.054 secs     54.2 ns/op    18,435,446 op/sec
insert(rand)        1,000,000 ops in   0.088 secs     88.0 ns/op    11,369,690 op/sec
get(seq)            1,000,000 ops in   0.030 secs     29.5 ns/op    33,894,683 op/sec
get(rand)           1,000,000 ops in   0.080 secs     79.5 ns/op    12,573,739 op/sec
delete(seq)         1,000,000 ops in   0.023 secs     23.2 ns/op    43,042,237 op/sec
delete(rand)        1,000,000 ops in   0.113 secs    113.4 ns/op     8,815,550 op/sec
reinsert(rand)      1,000,000 ops in   0.101 secs    100.9 ns/op     9,909,315 op/sec

Bgen Spatial B-tree

Random geospatial points in Hilbert curve order.

insert(seq)         1,000,000 ops in   0.056 secs     55.6 ns/op    17,982,904 op/sec
insert(rand)        1,000,000 ops in   0.133 secs    132.9 ns/op     7,524,517 op/sec
search-item(seq)    1,000,000 ops in   0.086 secs     85.8 ns/op    11,655,348 op/sec
search-item(rand)   1,000,000 ops in   0.259 secs    258.5 ns/op     3,867,919 op/sec
search-1%               1,000 ops in   0.002 secs   1580.6 ns/op       632,651 op/sec
search-5%               1,000 ops in   0.017 secs  17456.8 ns/op        57,284 op/sec
search-10%              1,000 ops in   0.053 secs  53262.3 ns/op        18,775 op/sec

Random geospatial points inserted in Hilbert order.

insert(seq)         1,000,000 ops in   0.088 secs     87.7 ns/op    11,399,120 op/sec
insert(rand)        1,000,000 ops in   0.162 secs    162.1 ns/op     6,169,577 op/sec
search-item(seq)    1,000,000 ops in   0.095 secs     94.9 ns/op    10,536,006 op/sec
search-item(rand)   1,000,000 ops in   0.312 secs    312.1 ns/op     3,204,491 op/sec
search-1%               1,000 ops in   0.002 secs   1953.0 ns/op       512,023 op/sec
search-5%               1,000 ops in   0.017 secs  16968.3 ns/op        58,933 op/sec
search-10%              1,000 ops in   0.054 secs  53888.1 ns/op        18,556 op/sec

Contributing

Read CONTRIBUTING.md, but in general please do not open a PR without talking to me first.