This project aims to play specified edition of Spine animations on Windows.
此项目为在 Windows 上播放特定版本的 Spine 动画而生(主要是播放某些铸币小人😂)。
- (dot NET 8.x Desktop Runtime)[https://dotnet.microsoft.com/en-us/download/dotnet/8.0]
- Spine 3.8 atlas, texture, skel files
- (dot NET 8.x 桌面运行时)[https://dotnet.microsoft.com/en-us/download/dotnet/8.0]
- Spine 3.8 生成的 atlas, 纹理, skel 文件
- ForeSpine: Spine configuration of the foreground window (distinct from the one embedded)
- CharName: displayed on the window title
- Atlas/SkelPath: Atlas/Skel file location
- WindowLeft/Top/Width/Height: Left margin/top margin/width/height of the window
- SkeletonLeft/Top/Width/Height: Left margin/top margin/width/height of the Spine Skeleton container
- SkeletonX/Y: Coordinates of the Spine Skeleton base point relative to the container
- SkeletonMix: Transition time between two adjacent animations
- SkeletonScale/X/Y: Spine Skeleton scaling (set to -1 to flip the Skeleton)
- EnableMove: Enable the function of moving the window following the specified animation
- MoveClock: Single move interval
- MoveMin: Minimum value of the left margin when the window moves
- MoveMax: Maximum value of the left margin when the window moves
- AutoRevserse: Random trigger Skeleton reverse (make ScaleX opposite)
- ReversePossibility: The trigger probability of AutoRevserse, 100 means it will definitely trigger
- StartAnimationPool: Animation pool when the program starts
- IdleAnimationPool: Animation pool after the program starts
- TouchAnimationPool: Animation pool for left click (valid only when the window is not locked, invalid for window embedded)
- DieAnimationPool: Animation pool for when the program is about to close (Alt+F4)
- MoveAnimationPool: Animation list that supports window follow-up and their movement rate
- DesktopInsert: Embed an additional window into the desktop
- StaticDesktop: The window embedded only displays static images
- PicPathD: Static image path (non-relative path)
- DesktopSpine: Similar to ForeSpine, for the window embedded
- AudioEnabled: Enable playing voice
- AudioIntervalMin: Minimum interval for playing voice (The timer will not start until the playback ends)
- AudioIntervalMax: The maximum interval for playing voice
- AudioPath: Voice folder
- On startup: \AuidoPath\Start\ (Not affected by the interval, but suspend the timer until it ends)
- After startup: \AudioPath\Idle\
- When left-clicking: \AudioPath\Touch\ (Not affected by the interval, but suspend the timer until it ends)
- When closing: \AudioPath\Die\ (Not affected by the interval, but suspend the timer until it ends)
- FullscreenHide: Automatically hide the foreground Spine window when the system's foreground window is maximized
- HideAppHost: Hide this window in the application switcher (Alt+Tab)
- ForeSpine: 前台(与嵌入到桌面相区别)窗口的 Spine 配置
- CharName: 显示在窗口标题上
- Atlas/SkelPath: Atlas/Skel 文件位置
- WindowLeft/Top/Width/Height: 窗口的左边界/上边界/宽度/高度
- SkeletonLeft/Top/Width/Height: Spine Skeleton 容器的左边界/上边界/宽度/高度
- SkeletonX/Y: Spine Skeleton 基点相对于容器的坐标
- SkeletonMix: 相邻两个动画的过渡时间
- SkeletonScale/X/Y: Spine Skeleton 缩放(设置成 -1 可翻转 Skeleton)
- EnableMove: 开启窗口跟随指定动画移动的功能
- MoveClock: 单次移动间隔
- MoveMin: 窗口移动时左边界的最小值
- MoveMax: 窗口移动时左边界的最大值
- AutoRevserse: 随机触发 Skeleton 反转 (X 方向缩放取相反数)
- ReversePossibility: 上一条的触发概率, 100 为必定触发
- StartAnimationPool: 程序启动时的动画池
- IdleAnimationPool: 程序启动后的动画池
- TouchAnimationPool: 左键单击的动画池 (仅窗口未锁定时有效, 嵌入桌面后不会触发)
- DieAnimationPool: 程序即将关闭的动画池 (Alt+F4)
- MoveAnimationPool: 支持窗口跟随移动的动画列表及移动速率
- DesktopInsert: 将一个额外的窗口嵌入桌面
- StaticDesktop: 嵌入桌面的窗口仅显示静态图片
- PicPathD: 静态图片路径 (非相对路径)
- DesktopSpine: 与 ForeSpine 类似, 只是这个配置的是嵌入到桌面的 Spine
- AudioEnabled: 开启播放语音的选项
- AudioIntervalMin: 播放语音的最小间隔 (在播放结束后才会开始计时)
- AudioIntervalMax: 播放语音的最大间隔
- AudioPath: 语音文件夹
- 启动时: \AuidoPath\Start\ (此项不受间隔所影响, 但播放时仍会暂停计时器)
- 启动后: \AudioPath\Idle\
- 左键单击时: \AudioPath\Touch\ (此项不受间隔所影响, 但播放时仍会暂停计时器)
- 关闭时: \AudioPath\Die\ (此项不受间隔所影响, 但播放时仍会暂停计时器)
- FullscreenHide: 当系统的前台窗口最大化时, 自动隐藏前台 Spine 窗口
- HideAppHost: 在程序切换器 (Alt+Tab) 中隐藏此窗口
- Spine.Monogame.dll is built with spine-csharp & spine-xna/src in Spine 3.8 Runtimes.
- You can also build it for another Spine version with the code given by EsotericSoftware.
- Another way to play Spine Animation (using APngPlayer and apng files exported with Spine) here.
- Spine.Monogame.dll 生成方式: Spine 3.8 Runtimes 下的 spine-csharp 和 spine-xna (monogame 下只有 example, 所以需要用到 xna 下的文件来编译).
- 要适配其它版本的 Spine, 请参阅 Spine Runtimes.
- 提供另外一种思路来播放 Spine 动画: APngPlayer.