By Michael Butler
A WebWorker powered Minesweeper game written in JavaScript, HTML and CSS.
Demo: http://michaelbutler.github.io/minesweeper/
- Configurable grid size (X, Y)
- User can choose difficulty level
- Configurable number of mines
- Stopwatch with score keeping (LocalStorage)
- Stack based grid traversal algorithm for memory efficiency
- HTML5 web worker (if supported) will be used to perform the stack algorithm outside of the UI thread
Download all the files and open index.html
in a modern web browser.
<!-- requires jQuery -->
<h1 class="logo">JavaScript MineSweeper
<div class="invisible ajax-loading"><img src="load.gif" alt="Processing..."/></div>
</h1>
<div id="minesweeper"></div>
<script src="js/MineSweeper.js" type="text/javascript"></script>
<script>
// set a global instance of Minesweeper
minesweeper = new MineSweeper();
minesweeper.init();
</script>
- Auto-clear feature to clear multiple squares at once
- Add animation and better graphics
- Enhance UI for a sleek new look
Minesweeper.js is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Minesweeper.js is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Minesweeper.js. If not, see <http://www.gnu.org/licenses/>.