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WebWorker powered Minesweeper game written in JavaScript, HTML and CSS.

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Minesweeper.js

By Michael Butler

A WebWorker powered Minesweeper game written in JavaScript, HTML and CSS.

Demo: http://michaelbutler.github.io/minesweeper/

Features:

  • Configurable grid size (X, Y)
  • User can choose difficulty level
  • Configurable number of mines
  • Stopwatch with score keeping (LocalStorage)
  • Stack based grid traversal algorithm for memory efficiency
  • HTML5 web worker (if supported) will be used to perform the stack algorithm outside of the UI thread

How to use:

Download all the files and open index.html in a modern web browser.

Example HTML usage:

<!-- requires jQuery -->
<h1 class="logo">JavaScript MineSweeper
    <div class="invisible ajax-loading"><img src="load.gif" alt="Processing..."/></div>
</h1>
<div id="minesweeper"></div>

<script src="js/MineSweeper.js" type="text/javascript"></script>
<script>
    // set a global instance of Minesweeper
    minesweeper = new MineSweeper();
    minesweeper.init();
</script>

To Do:

  • Auto-clear feature to clear multiple squares at once
  • Add animation and better graphics
  • Enhance UI for a sleek new look

License:

Minesweeper.js is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

Minesweeper.js is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Minesweeper.js.  If not, see <http://www.gnu.org/licenses/>.

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  • JavaScript 91.4%
  • CSS 5.8%
  • HTML 2.8%